1UP
11748servers on
Hi-score
63000players now
2UP
200fresh wipes · 3h
Player select Out

TEAM PROJECT

Offline EU 87.117.33.33:28015 checked 43m ago

weekly wipes vanillamoddedoxide

Stats

Players
0/ 150
0% full
Slots
150open
150 max players
7-day avg
0
7-day average · peak 1
FPS
–
not answering direct queries
Uptime
–
not answering direct queries
Rank
#13,839
top 62% · #2452 in EU
Last wipe · new game
5d ago
weekly schedule
Next wipe · continue?
1d 6h
Fri 30 Oct, 18:11 UTC

Players

AveragePeak
00.250.50.75107:0008:0009:0010:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 62% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 18:11 UTC, in 1d 6h. Its weekly schedule tag · low confidence

9.1 days
usual gap
between real wipes
40%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 3

Coming wipes

1d 6h
Fri 30 Oct, 18:11 UTC
7d 7h
Thu 5 Nov, 19:00 UTC
FW
8d 6h
Fri 6 Nov, 18:11 UTC
15d 6h
Fri 13 Nov, 18:11 UTC
22d 6h
Fri 20 Nov, 18:11 UTC
29d 6h
Fri 27 Nov, 18:11 UTC
35d 7h
Thu 3 Dec, 19:00 UTC
FW
36d 6h
Fri 4 Dec, 18:11 UTC

The first 48 hours of its last wipes

Fri 23 OctWed 14 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 18:11 UTC5d ago 1 – running 0
Wed 14 Oct, 16:46 UTC14d ago 1 held half 9.1 days 1
Sun 4 Oct, 16:50 UTC24d ago 0 – 10 days 1
Tue 22 Sep, 18:39 UTC36d ago 1 halved by day 3 11.9 days 0
Sun 20 Sep, 08:43 UTC39d ago 0 – 2.4 days 1
Sun 13 Sep, 19:56 UTC45d ago 0 – 6.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

How it plays

Which map is loaded on TEAM PROJECT?

TEAM PROJECT runs a procedural map of size 1,750 with seed 1337, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page. Custom Map is the map name shown.

What are the rules and settings on TEAM PROJECT?

The name of TEAM PROJECT carries no gather rate. Up to 8 players per group, which is the game's default. battlefield is the mode, kits and high rates drive fast PvP. Under Modded in the server browser, because plugins or settings modify play. Oxide plugins are running. By its own description it is vanilla: vanilla Rust: no altered rates, kits or rules from Facepunch's release. VAC is on, Valve's anti-cheat.

Wipe days

What is the wipe schedule on TEAM PROJECT?

The prediction follows its tag, because too few of TEAM PROJECT's wipes are on record to confirm the schedule. Friday 30 October at 18:11 UTC is the date its next wipe is due. The world it runs now dates from 5 days 17 hours. Its tags carry a wipe schedule of once a week.

What happens on TEAM PROJECT when wipe day arrives?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe topped out 0 hours in. 50% of its recent wipes held more than half the peak all the way to the next wipe. On the wipes where it did not, the count dropped under half by day 3.

Tags

What do the server tags on TEAM PROJECT mean?

gmvanilla (Game mode): Survival in vanilla form; mp150 (Max players): Slot count: 150; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): It runs game build 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^w (Weekly): Wipes happen every week; ^v (Vanilla): Vanilla Rust: no altered rates, kits or rules from Facepunch's release; ^i (Battlefield): Quick PvP, helped by kits and high rates; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays; EU (Europe): The server browser lists it under Europe are the tags TEAM PROJECT publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.

Which Rust Leaderboard lists and filters include TEAM PROJECT?

These Rust Leaderboard lists count TEAM PROJECT among them: Best EU Rust servers, Best modded Rust servers and Rust battlefield servers. Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week are the filters that surface it on the server list.

About the server

Which Rust version is TEAM PROJECT on?

The build behind TEAM PROJECT: Rust network protocol 2635 and build 168909 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is TEAM PROJECT online right now, and how steady has it been?

Player one, TEAM PROJECT is offline as you read this, last spotted 43 minutes ago. Of the 168 hours in the last 7 full days it was up for 1, or 1%. The first record Rust Leaderboard has of it is 13 September 2026.

Where in the world is TEAM PROJECT hosted?

Its EU tag places TEAM PROJECT in Europe. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 87.117.33.33:28015.

Population

Where does TEAM PROJECT sit on the leaderboard?

TEAM PROJECT takes #13,839 for the week's player hours and #2,452 in Europe, with a spot in the top 62% of all ranked servers.

How many players are on TEAM PROJECT right now?

Right now TEAM PROJECT is not online, and its last appearance was 43 minutes ago. Seven days back: an average of 0 players, a peak of 1. Peak activity over the last 48 hours came at 08:00 UTC, with an average of 0 players.

Getting in

How do I join TEAM PROJECT?

In the Rust console (F1) enter client.connect 87.117.33.33:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^w,^v,^i,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp150
Max players Slot count: 150.
ts8
Group limit Team size is capped at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; a different version cannot connect.
cs168909
Build It runs game build 168909.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code Region: not set.

Wipe schedule

^w
Weekly Wipes happen every week.

Difficulty

^v
Vanilla Vanilla Rust: no altered rates, kits or rules from Facepunch's release.

Gameplay

^i
Battlefield Quick PvP, helped by kits and high rates.

Mods and access

^o
Oxide It runs Oxide (uMod), a framework for plugins.
^z
Modded Modded listing: settings or plugins change how it plays.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.