TEAM PROJECT
Offline EU 87.117.33.33:28015 checked 43m ago
Stats
- Players
- 0/ 150
- 0% full
- Slots
- 150open
- 150 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #13,839
- top 62% · #2452 in EU
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 18:11 UTC, in 1d 6h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 18:11 UTC5d ago | 1 | – | running | 0 |
| Wed 14 Oct, 16:46 UTC14d ago | 1 | held half | 9.1 days | 1 |
| Sun 4 Oct, 16:50 UTC24d ago | 0 | – | 10 days | 1 |
| Tue 22 Sep, 18:39 UTC36d ago | 1 | halved by day 3 | 11.9 days | 0 |
| Sun 20 Sep, 08:43 UTC39d ago | 0 | – | 2.4 days | 1 |
| Sun 13 Sep, 19:56 UTC45d ago | 0 | – | 6.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on TEAM PROJECT?
TEAM PROJECT runs a procedural map of size 1,750 with seed 1337, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page. Custom Map is the map name shown.
What are the rules and settings on TEAM PROJECT?
The name of TEAM PROJECT carries no gather rate. Up to 8 players per group, which is the game's default. battlefield is the mode, kits and high rates drive fast PvP. Under Modded in the server browser, because plugins or settings modify play. Oxide plugins are running. By its own description it is vanilla: vanilla Rust: no altered rates, kits or rules from Facepunch's release. VAC is on, Valve's anti-cheat.
Wipe days
What is the wipe schedule on TEAM PROJECT?
The prediction follows its tag, because too few of TEAM PROJECT's wipes are on record to confirm the schedule. Friday 30 October at 18:11 UTC is the date its next wipe is due. The world it runs now dates from 5 days 17 hours. Its tags carry a wipe schedule of once a week.
What happens on TEAM PROJECT when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe topped out 0 hours in. 50% of its recent wipes held more than half the peak all the way to the next wipe. On the wipes where it did not, the count dropped under half by day 3.
Tags
What do the server tags on TEAM PROJECT mean?
gmvanilla (Game mode): Survival in vanilla form; mp150 (Max players): Slot count: 150; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): It runs game build 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^w (Weekly): Wipes happen every week; ^v (Vanilla): Vanilla Rust: no altered rates, kits or rules from Facepunch's release; ^i (Battlefield): Quick PvP, helped by kits and high rates; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays; EU (Europe): The server browser lists it under Europe are the tags TEAM PROJECT publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include TEAM PROJECT?
These Rust Leaderboard lists count TEAM PROJECT among them: Best EU Rust servers, Best modded Rust servers and Rust battlefield servers. Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week are the filters that surface it on the server list.
About the server
Which Rust version is TEAM PROJECT on?
The build behind TEAM PROJECT: Rust network protocol 2635 and build 168909 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is TEAM PROJECT online right now, and how steady has it been?
Player one, TEAM PROJECT is offline as you read this, last spotted 43 minutes ago. Of the 168 hours in the last 7 full days it was up for 1, or 1%. The first record Rust Leaderboard has of it is 13 September 2026.
Where in the world is TEAM PROJECT hosted?
Its EU tag places TEAM PROJECT in Europe. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 87.117.33.33:28015.
Population
Where does TEAM PROJECT sit on the leaderboard?
TEAM PROJECT takes #13,839 for the week's player hours and #2,452 in Europe, with a spot in the top 62% of all ranked servers.
How many players are on TEAM PROJECT right now?
Right now TEAM PROJECT is not online, and its last appearance was 43 minutes ago. Seven days back: an average of 0 players, a peak of 1. Peak activity over the last 48 hours came at 08:00 UTC, with an average of 0 players.
Getting in
How do I join TEAM PROJECT?
In the Rust console (F1) enter client.connect 87.117.33.33:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.