InternalTrainServer""
Online 87.151.212.210:28015 checked 13m ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,349
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 19:08 UTC1d ago | – | – | running | 0 |
| Thu 8 Oct, 18:52 UTC20d ago | 0 | – | 19 days | 0 |
| Sun 4 Oct, 18:21 UTC24d ago | 0 | – | 4 days | 0 |
| Fri 2 Oct, 15:53 UTC26d ago | 0 | – | 2.1 days | 0 |
| Thu 1 Oct, 19:06 UTC FW27d ago | 0 | – | 0.9 days | 0 |
| Fri 25 Sep, 11:44 UTC33d ago | 0 | – | 6.3 days | 0 |
| Thu 17 Sep, 18:11 UTC41d ago | 1 | halved by day 3 | 7.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on InternalTrainServer""?
InternalTrainServer"" runs on a map the game generates procedurally.
What are the rules and settings on InternalTrainServer""?
InternalTrainServer"" says nothing in its name about a gather rate. The game's default applies: groups of 8 players at most. It plays as survival, the usual game, with gathering, building and raiding. Players may raid and fight each other. It is listed as a community server in the browser. VAC is on, Valve's anti-cheat.
Reset times
What is the wipe schedule on InternalTrainServer""?
No next wipe can be pinned down on InternalTrainServer"", which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 29 hours.
What happens on InternalTrainServer"" when wipe day arrives?
Its recent wipes drew an average of 0 players at peak. On the latest wipe, 0 hours in, the crowd hit its peak.
Lists and filters
What do the server tags on InternalTrainServer"" mean?
The server browser reads these tags from InternalTrainServer"": gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include InternalTrainServer""?
Best Rust community servers are the Rust Leaderboard lists that include InternalTrainServer"". These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Server details
Which Rust version is InternalTrainServer"" running?
Rust network protocol 2635 and build 168909 on Linux is the version InternalTrainServer"" runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is InternalTrainServer"" up right now, and how steady is it?
Player one, InternalTrainServer"" is online as you read this. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. The first record Rust Leaderboard has of it is 13 September 2026.
Where in the world is InternalTrainServer"" hosted?
On region, InternalTrainServer"" publishes nothing. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. You will find it at 87.151.212.210:28015.
Population
Where does InternalTrainServer"" sit in the rankings?
Player hours over seven days put InternalTrainServer"" at #15,349, among the top 69% of ranked servers.
How many players are on InternalTrainServer"" right now?
On InternalTrainServer"", 0 players are in and 10 slots are on the board. A seven-day average of 0 players is the score here.
Getting in
How do I join InternalTrainServer""?
Type client.connect 87.151.212.210:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.