MyTestServer
Offline 88.114.139.3:28015 checked 1d ago
Stats
- Players
- 1/ 1
- 100% full
- Slots
- 0open
- 1 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 236
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 51m
- since its last restart; the bar fills at a day
- Rank
- #9,796
- top 44%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:54 UTC1d ago | – | – | – | 1 |
| Sun 25 Oct, 10:50 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 10:35 UTC4d ago | 1 | – | 2.5 days | 0 |
| Fri 23 Oct, 11:45 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 11:03 UTC5d ago | 0 | – | 2 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on MyTestServer?
MyTestServer runs a procedural map of size 2,000 with seed 1337, generated by the game. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on MyTestServer?
The name of MyTestServer carries no gather rate. Up to 8 players per group, which is the game's default. the usual game, with gathering, building and raiding: that is survival. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Oxide. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on MyTestServer?
A new world arrives on MyTestServer every few hours, so nothing here counts as a wipe and no schedule is kept.
Tag guide
What do the server tags on MyTestServer mean?
The server browser reads these tags from MyTestServer: gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): Slot count: 1; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Join only if your game is on protocol 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include MyTestServer?
MyTestServer appears on the following Rust Leaderboard lists: Best modded Rust servers. Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days are the filters that surface it on the server list.
Server details
Which Rust version is MyTestServer on?
Rust network protocol 2635 and build 167781 on Windows is what MyTestServer runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is MyTestServer online right now, and how steady has it been?
No sign of MyTestServer right now, with 25 hours since it was last seen. Going by the uptime it reports, the last restart was about 51 minutes ago. The last 5 full days saw it online for 11 of 120 hours, 9% of the time. 23 October 2026 is when Rust Leaderboard first logged it.
How well does MyTestServer perform?
The 48-hour average is 233 server fps; the floor was 226. Up to 13,008 entities were in play, buildings and deployables among them. It drew up to 1,188 MB of memory at its highest. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is MyTestServer hosted?
On region, MyTestServer publishes nothing. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. You will find it at 88.114.139.3:28015.
The crowd
Where does MyTestServer sit on the leaderboard?
Player hours over seven days put MyTestServer at #9,796, among the top 44% of ranked servers.
How many players are on MyTestServer right now?
MyTestServer is offline at the moment; the last sighting was 25 hours ago. Seven days back: an average of 0 players, a peak of 1. The busiest point in the last 48 hours was 08:00 UTC, averaging 1 players.
Getting in
How do I join MyTestServer?
In the Rust console (F1) enter client.connect 88.114.139.3:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.