Test Server
Online 88.198.7.190:28115 checked 7m ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 40
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 4h 46m
- since its last restart; the bar fills at a day
- Rank
- #9,392
- top 42%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers, and #176 of the solo servers (top 79%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 22:02 UTC5d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Test Server?
The game generates a procedural map for Test Server: size 4,250, seed 1234. Same size, same seed, same map, viewable on RustMaps from this page. Under map name it shows Custom Map.
What are the rules and settings on Test Server?
The name of Test Server carries no gather rate. Solo play only: no teams here. survival is the mode, gather, build and raid in the standard game. Players may raid and fight each other. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running. By its own description it is vanilla: this is the game as Facepunch ships it, with rates, kits and rules untouched. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on Test Server?
Test Server has too few wipes on record to show a rhythm yet. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 5 days 22 hours is how long the current world has been up.
What happens on Test Server when wipe day arrives?
Its recent wipes drew an average of 2 players at peak. The crowd on the latest wipe topped out 22 hours in.
Tags
Who is behind Test Server?
One operator most likely runs Test Server and 1 other server we track: they all publish a p-o-t.net hostname.
What do the server tags on Test Server mean?
The server browser reads these tags from Test Server: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It holds 10 slots; ts1 (Group limit): The team size limit is 1; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules untouched; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): This server uses Carbon for plugins. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Test Server?
These Rust Leaderboard lists count Test Server among them: Best modded Rust servers and Solo Rust servers. Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Solo; Last wipe: In the last week are the filters that surface it on the server list.
About the server
Which Rust version is Test Server running?
Rust network protocol 2635 and build 168909 on Linux is the version Test Server runs. Steam updates your game so it sits on the same protocol needed to join.
Is Test Server online right now, and how steady has it been?
Player one, Test Server is online as you read this. The uptime figure puts the last restart at roughly 4 hours ago. Of the 168 hours in the last 7 full days it was up for 103, or 61%. The first record Rust Leaderboard has of it is 18 September 2026.
How well does Test Server perform?
Averaged over the last 48 hours, server fps was 40, with a low of 40. Up to 61,929 entities were in play, buildings and deployables among them. The top memory figure was 3,881 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Test Server hosted?
No region is published by Test Server. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 88.198.7.190:28115 is its address.
Population
Where does Test Server sit on the leaderboard?
Player hours for the week place Test Server at #9,392, in the top 42% of every ranked server. In the solo group it takes #176.
How many players are on Test Server right now?
0 players fill 10 slots on Test Server right now. Seven days back: an average of 0 players, a peak of 2.
Connect
How do I join Test Server?
In the Rust console (F1) enter client.connect 88.198.7.190:28115. Launch Rust from this page instead and it opens the game through Steam and joins for you. You can find it at https://www.lagcity.eu/.