[DE] SteppenWolf*s PVE-Insel--Staging
Offline 91.17.108.43:28025 checked 1d ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 1
- 7-day average · peak 1
- FPS
- 240
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 45m
- since its last restart; the bar fills at a day
- Rank
- #11,347
- top 51%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on [DE] SteppenWolf*s PVE-Insel--Staging?
Size 3,500 and seed 480609695 define the game-generated procedural map on [DE] SteppenWolf*s PVE-Insel--Staging. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on [DE] SteppenWolf*s PVE-Insel--Staging?
[DE] SteppenWolf*s PVE-Insel--Staging says nothing in its name about a gather rate. Up to 8 players per group, which is the game's default. It plays as pve, no player-versus-player combat. Community is its browser listing. VAC, Valve's anti-cheat, is switched on.
Wipe schedule
What is the wipe schedule on [DE] SteppenWolf*s PVE-Insel--Staging?
An estimate from the force wipe gives [DE] SteppenWolf*s PVE-Insel--Staging's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the same date every Rust server wipes. This world has been running since 44 hours. A wipe once a month is set out in its tags.
Tag guide
What do the server tags on [DE] SteppenWolf*s PVE-Insel--Staging mean?
The server browser reads these tags from [DE] SteppenWolf*s PVE-Insel--Staging: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs169516 (Build): It runs game build 169516; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank; ^m (Monthly): It wipes monthly, alongside the force wipe from Facepunch; ^p (PvE): No fighting between players: the danger comes from the world. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include [DE] SteppenWolf*s PVE-Insel--Staging?
[DE] SteppenWolf*s PVE-Insel--Staging appears on the following Rust Leaderboard lists: Best Rust community servers and Rust PvE servers leaderboard. You can find it through these server list filters: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Monthly ^m and PvE ^p; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
About the server
Which Rust version is [DE] SteppenWolf*s PVE-Insel--Staging on?
Rust network protocol 2635 and build 169516 on Windows is what [DE] SteppenWolf*s PVE-Insel--Staging runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is [DE] SteppenWolf*s PVE-Insel--Staging online right now, and how steady has it been?
No sign of [DE] SteppenWolf*s PVE-Insel--Staging right now, with 25 hours since it was last seen. About 45 minutes ago is when it last restarted, judged by the uptime it reports. It ran for 1 of 24 hours across the last 1 full day, which works out at 4% uptime. 27 October 2026 is when Rust Leaderboard first logged it.
How well does [DE] SteppenWolf*s PVE-Insel--Staging perform?
240 server fps on average across the last 48 hours, never dropping below 240. Up to 66,000 entities were in play, buildings and deployables among them. Memory use peaked at 1,115 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is [DE] SteppenWolf*s PVE-Insel--Staging hosted?
On region, [DE] SteppenWolf*s PVE-Insel--Staging publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 91.17.108.43:28025.
The crowd
Where does [DE] SteppenWolf*s PVE-Insel--Staging sit in the rankings?
Player hours for the week place [DE] SteppenWolf*s PVE-Insel--Staging at #11,347, in the top 51% of every ranked server.
How many players are on [DE] SteppenWolf*s PVE-Insel--Staging right now?
No connection to [DE] SteppenWolf*s PVE-Insel--Staging: it is offline now, with the last check 25 hours ago. Its average over the past week is 1 players, peaking at 1. The busiest point in the last 48 hours was 20:00 UTC, averaging 1 players.
Connect
How do I join [DE] SteppenWolf*s PVE-Insel--Staging?
In the Rust console (F1) enter client.connect 91.17.108.43:28025. Launch Rust from this page instead and it opens the game through Steam and joins for you.
