WhyNotRust
Online NA · us5 91.229.114.120:28015 checked 9m ago
Stats
- Players
- 0/ 100
- 0% full
- Slots
- 100open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 105
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 6h 55m
- since its last restart; the bar fills at a day
- Rank
- #5,084
- top 23% · #869 in NA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:40 UTC25d ago | 1 | – | running | 0 |
| Thu 1 Oct, 18:08 UTC FW27d ago | 1 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on WhyNotRust?
Size 4,000 and seed 1361231414 define the game-generated procedural map on WhyNotRust. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on WhyNotRust?
The name of WhyNotRust carries no gather rate. The game's default applies: groups of 8 players at most. It plays as survival, gather, build and raid in the standard game. Players may raid and fight each other. It is listed as a community server in the browser. By its own description it is vanilla: vanilla Rust: no altered rates, kits or rules from Facepunch's release. Anti-cheat is on: VAC is enabled.
Wipe days
What is the wipe schedule on WhyNotRust?
The record of WhyNotRust's wipes is too thin yet to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. The world it runs now dates from 25 days 22 hours.
What happens on WhyNotRust when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. On the latest wipe, 29 hours in, the crowd hit its peak.
Lists and filters
What do the server tags on WhyNotRust mean?
gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $rus5 (Region code): Region code: us5; ^v (Vanilla): Vanilla Rust: no altered rates, kits or rules from Facepunch's release; NA (North America): The server browser lists it under North America are the tags WhyNotRust publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include WhyNotRust?
Best Rust community servers, Best US Rust servers and Best vanilla Rust servers are the Rust Leaderboard lists that include WhyNotRust. You can find it through these server list filters: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
About the server
Which Rust version is WhyNotRust running?
Rust network protocol 2635 and build 168909 on Linux is the version WhyNotRust runs. Steam updates your game so it sits on the same protocol needed to join.
Is WhyNotRust online right now, and how steady has it been?
WhyNotRust is up, live and reachable this moment. About 6 hours ago is when it last restarted, judged by the uptime it reports. It was up 99% of the time over the last 7 full days: 167 of 168 hours on. Rust Leaderboard logged it for the first time on 13 September 2026.
How well does WhyNotRust perform?
Averaged over the last 48 hours, server fps was 88, with a low of 51. At its peak the world carried 91,862 entities: buildings, deployables and the rest. It drew up to 2,777 MB of memory at its highest. What reads as lag to players: fps falling and entities piling up.
Where in the world is WhyNotRust hosted?
Its NA tag places WhyNotRust in North America, and the region code reads us5. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 91.229.114.120:28015.
Player count
Where does WhyNotRust sit on the leaderboard?
Player hours over seven days give WhyNotRust #5,084 worldwide, #869 in North America, and the top 23% of ranked servers.
How many players are on WhyNotRust right now?
On WhyNotRust, 0 players are in and 100 slots are on the board. Seven days back: an average of 0 players, a peak of 2. Peak activity over the last 48 hours came at 23:00 UTC, with an average of 1 players.
Connect
How do I join WhyNotRust?
Type client.connect 91.229.114.120:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.
