OFFSHORE 2X | Weekly | Under Development
Offline NA · us5 91.229.114.210:28015 checked 11d ago
Stats
- Players
- 1/ 100
- 1% full
- Slots
- 99open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #13,011
- top 59% · #1439 in NA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 21:16 UTC, in 3d 14h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 21:16 UTC24d ago | 1 | – | running | 0 |
| Sun 20 Sep, 16:10 UTC38d ago | 1 | halved by day 1 | 14.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on OFFSHORE 2X | Weekly | Under Development?
The game generates a procedural map for OFFSHORE 2X | Weekly | Under Development: size 3,000, seed 1337. Look at it on RustMaps from this page: identical size and seed give an identical map. Custom Map is the map name shown.
What are the rules and settings on OFFSHORE 2X | Weekly | Under Development?
Gather rates here sit at 2x — OFFSHORE 2X | Weekly | Under Development says so in its own name. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Raids and player combat are part of the game. Under Modded in the server browser, because plugins or settings modify play. Carbon plugins are running. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on OFFSHORE 2X | Weekly | Under Development?
The prediction follows its tag, because too few of OFFSHORE 2X | Weekly | Under Development's wipes are on record to confirm the schedule. Come Sunday 1 November at 21:16 UTC, its next wipe is due. This world has been running since 24 days 9 hours. Once a week is the wipe schedule its tags give.
What happens on OFFSHORE 2X | Weekly | Under Development when wipe day arrives?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd was at its highest. Half the peak or more lasted until the next wipe in 0% of recent wipes. On the wipes where it did not, the count dropped under half by day 1.
Lists and filters
What do the server tags on OFFSHORE 2X | Weekly | Under Development mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This server uses the default team limit of 8; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $rus5 (Region code): Region code: us5; ^w (Weekly): Wipes happen every week; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): In the server browser it sits under North America are listed under OFFSHORE 2X | Weekly | Under Development. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include OFFSHORE 2X | Weekly | Under Development?
OFFSHORE 2X | Weekly | Under Development appears on the following Rust Leaderboard lists: 2x Rust servers, ranked live, Best modded Rust servers and Best US Rust servers. You can find it through these server list filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
About the server
Which Rust version is OFFSHORE 2X | Weekly | Under Development on?
Rust network protocol 2634 and build 167781 on Linux is the version OFFSHORE 2X | Weekly | Under Development runs. Steam updates your game so it sits on the same protocol needed to join.
Is OFFSHORE 2X | Weekly | Under Development up right now, and how steady is it?
OFFSHORE 2X | Weekly | Under Development is down this moment; the last signal came 11 days 11 hours ago. Of the 168 hours in the last 7 full days it was up for 0, or 0%. 19 September 2026 is when Rust Leaderboard first logged it.
Where in the world is OFFSHORE 2X | Weekly | Under Development hosted?
OFFSHORE 2X | Weekly | Under Development is listed in North America under its NA tag, with us5 as the region code. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 91.229.114.210:28015 is its address.
Player count
Where does OFFSHORE 2X | Weekly | Under Development sit on the leaderboard?
Player hours over seven days give OFFSHORE 2X | Weekly | Under Development #13,011 worldwide, #1,439 in North America, and the top 59% of ranked servers.
How many players are on OFFSHORE 2X | Weekly | Under Development right now?
No connection to OFFSHORE 2X | Weekly | Under Development: it is offline now, with the last check 11 days 11 hours ago.
Connect
How do I join OFFSHORE 2X | Weekly | Under Development?
In the Rust console (F1) enter client.connect 91.229.114.210:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you. You can find it at https://discord.com/invite/offshorenetwork.
