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32604players now
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RedMoon (In Development)

Online NA · us5 91.229.114.221:28023 checked 15m ago

vanillamoddedoxide

Stats

Players
0/ 100
0% full
Slots
100open
100 max players
7-day avg
0
7-day average · peak 2
FPS
30
server frames a second, the latest hour; the bar fills at 60
Uptime
20h 59m
since its last restart; the bar fills at a day
Rank
#7,629
top 34% · #1127 in NA
Last wipe · new game
10d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

01020304005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 34% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.7 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Mon 19 OctSun 18 OctSat 17 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 02:02 UTC10d ago 2 – running 1
Sun 18 Oct, 04:53 UTC10d ago 2 – 0.9 days 0
Sat 17 Oct, 15:47 UTC11d ago 2 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 41 on average
43 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid
NA · groups of 8+ · 29 on average
39 / 50
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 26 on average
13 / 100
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 15 on average
1 / 150
[NA] Willjum's Casual Solo/Duo Monthly
NA · groups of 8+ · monthly · 15 on average
11 / 175
Hempville 420 No Kos Low Decay / Limited PvP
NA · groups of 8+ · monthly · 7 on average
10 / 90

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on RedMoon (In Development)?

The game generates a procedural map for RedMoon (In Development): size 4,000, seed 1337. From this page RustMaps displays it, since the same size and seed always give the same map. Under map name it shows Custom Map.

What are the rules and settings on RedMoon (In Development)?

No gather rate appears in the name of RedMoon (In Development). 8 players is the group cap, unchanged from the game's default. the usual game, with gathering, building and raiding: that is survival. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. Oxide plugins are running. Vanilla is what it calls itself: no changed rates, kits or rules: just the game Facepunch releases. VAC, Valve's anti-cheat, is switched on.

Wipe schedule

What is the wipe schedule on RedMoon (In Development)?

No next wipe can be pinned down on RedMoon (In Development), which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 10 days 1 hours.

What happens on RedMoon (In Development) when wipe day arrives?

The average peak across its recent wipes is 2 players. On the latest wipe, 1 hours in, the crowd hit its peak.

Tag guide

What do the server tags on RedMoon (In Development) mean?

The server browser reads these tags from RedMoon (In Development): gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): It runs game build 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $rus5 (Region code): us5 is the region code for this server; ^v (Vanilla): No changed rates, kits or rules: just the game Facepunch releases; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays; NA (North America): The server browser lists it under North America. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include RedMoon (In Development)?

RedMoon (In Development) appears on the following Rust Leaderboard lists: Best modded Rust servers and Best US Rust servers. Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks are the filters that surface it on the server list.

About the server

Which Rust version is RedMoon (In Development) running?

The build behind RedMoon (In Development): Rust network protocol 2635 and build 168909 on Linux. Matching the protocol is what joining needs; Steam handles the update.

Is RedMoon (In Development) up right now, and how steady is it?

RedMoon (In Development) is up, live and reachable this moment. About 20 hours ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 167, or 99%. 17 October 2026 is when Rust Leaderboard first logged it.

How well does RedMoon (In Development) perform?

The 48-hour average is 29 server fps; the floor was 4. Buildings, deployables and all the rest of the world took the entity count as high as 98,455. Memory use peaked at 2,599 MB. What reads as lag to players: fps falling and entities piling up.

Where in the world is RedMoon (In Development) hosted?

Its NA tag places RedMoon (In Development) in North America, and the region code reads us5. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 91.229.114.221:28023.

The crowd

Where does RedMoon (In Development) sit in the rankings?

Seven-day player hours rank RedMoon (In Development) at #7,629 overall, #1,127 in North America, and inside the top 34% of all ranked servers.

How many players are on RedMoon (In Development) right now?

0 players fill 100 slots on RedMoon (In Development) right now. 2 was the high point over seven days, with 0 players on average.

Getting in

How do I join RedMoon (In Development)?

In the Rust console (F1) enter client.connect 91.229.114.221:28023. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players The server has 100 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Protocol 2635 is required; a different version cannot connect.
cs168909
Build It runs game build 168909.
ptrak
Networking It uses RakNet, the default network layer of the game.
$rus5
Region code us5 is the region code for this server.

Difficulty

^v
Vanilla No changed rates, kits or rules: just the game Facepunch releases.

Mods and access

^o
Oxide It runs Oxide (uMod), a framework for plugins.
^z
Modded Modded listing: settings or plugins change how it plays.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.