Hurricane • Dev
Offline NA · us5 91.229.114.221:28047 checked 8h ago
Stats
- Players
- 0/ 8
- 0% full
- Slots
- 8open
- 8 max players
- 7-day avg
- 2
- 7-day average · peak 6
- FPS
- 30
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 12h 21m
- since its last restart; the bar fills at a day
- Rank
- #4,948
- top 22% · #845 in NA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers, top 45% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 21:58 UTC24d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Hurricane • Dev?
The game generates a procedural map for Hurricane • Dev: size 4,500, seed 1337. From this page RustMaps displays it, since the same size and seed always give the same map. Under map name it shows Cat5.gg.
What are the rules and settings on Hurricane • Dev?
No gather rate appears in the name of Hurricane • Dev. 8 players is the group cap, unchanged from the game's default. survival is the mode, gather, build and raid in the standard game. Fighting and raiding between players are allowed. The server browser puts it under Community. Carbon plugins are running. The server's own label is vanilla: this is the game as Facepunch ships it, with rates, kits and rules untouched. VAC is on, Valve's anti-cheat.
Reset times
What is the wipe schedule on Hurricane • Dev?
The force wipe is the only wipe Hurricane • Dev takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the same date every Rust server wipes. The world it runs now dates from 24 days 18 hours. A wipe once a month is set out in its tags.
What happens on Hurricane • Dev when wipe day arrives?
At their busiest, its recent wipes averaged 0 players. 1 hours after the latest wipe, the crowd was at its highest.
Tag guide
What do the server tags on Hurricane • Dev mean?
gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): The server has 8 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $rus5 (Region code): The region is given as us5; ^m (Monthly): It wipes monthly, alongside the force wipe from Facepunch; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules untouched; ^y (Carbon): It runs Carbon, a framework for plugins; NA (North America): The server browser lists it under North America are the tags Hurricane • Dev publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Hurricane • Dev?
Hurricane • Dev appears on the following Rust Leaderboard lists: Best Rust community servers, Best US Rust servers and Best vanilla Rust servers. You can find it through these server list filters: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
About the server
Which Rust version is Hurricane • Dev running?
The build behind Hurricane • Dev: Rust network protocol 2635 and build 168909 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Hurricane • Dev up right now, and how steady is it?
Hurricane • Dev is down this moment; the last signal came 8 hours ago. About 12 hours ago is when it last restarted, judged by the uptime it reports. The last 7 full days saw it online for 14 of 168 hours, 8% of the time. The first record Rust Leaderboard has of it is 14 September 2026.
How well does Hurricane • Dev perform?
28 server fps on average across the last 48 hours, never dropping below 7. Up to 111,695 entities were in play, buildings and deployables among them. Memory use peaked at 4,333 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is Hurricane • Dev hosted?
Hurricane • Dev is listed in North America under its NA tag, with us5 as the region code. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 91.229.114.221:28047.
The crowd
Where does Hurricane • Dev sit on the leaderboard?
Hurricane • Dev takes #4,948 for the week's player hours and #845 in North America, with a spot in the top 22% of all ranked servers.
How many players are on Hurricane • Dev right now?
Hurricane • Dev is offline at the moment; the last sighting was 8 hours ago. 6 was the high point over seven days, with 2 players on average. In the last 48 hours, 21:00 UTC drew the highest average: 6 players.
How to join
How do I join Hurricane • Dev?
In the Rust console (F1) enter client.connect 91.229.114.221:28047. Launch Rust from this page instead and it opens the game through Steam and joins for you. https://discord.com/invite/AG58PsFGGd is its website.