Project Paradox Test Server
Online NA · us5 91.229.114.24:28047 checked 11m ago
Stats
- Players
- 0/ 20
- 0% full
- Slots
- 20open
- 20 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 48
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 9d 11h
- since its last restart; the bar fills at a day
- Rank
- #15,358
- top 69% · #1518 in NA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 13:30 UTC9d ago | 0 | – | running | 0 |
| Thu 1 Oct, 13:52 UTC27d ago | 1 | halved by day 1 | 18 days | 0 |
| Tue 29 Sep, 20:56 UTC29d ago | 1 | – | 1.7 days | 0 |
| Mon 21 Sep, 14:51 UTC37d ago | 1 | halved by day 1 | 8.3 days | 0 |
| Sun 20 Sep, 22:43 UTC38d ago | 2 | – | 0.7 days | 0 |
| Fri 18 Sep, 00:34 UTC41d ago | 2 | halved by day 1 | 2.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Project Paradox Test Server?
The game generates a procedural map for Project Paradox Test Server: size 4,000, seed 1337. Look at it on RustMaps from this page: identical size and seed give an identical map. Under map name it shows Custom Map.
What are the rules and settings on Project Paradox Test Server?
No gather rate appears in the name of Project Paradox Test Server. Up to 8 players per group, which is the game's default. It plays as survival, gather, build and raid in the standard game. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Oxide. The server's own label is vanilla: no changed rates, kits or rules: just the game Facepunch releases. Anti-cheat is on: VAC is enabled.
Wipe schedule
What is the wipe schedule on Project Paradox Test Server?
No next wipe can be pinned down on Project Paradox Test Server, which wipes at irregular times. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. The world it runs now dates from 9 days 13 hours.
What happens on Project Paradox Test Server when wipe day arrives?
Its recent wipes drew an average of 1 players at peak. On the latest wipe, 0 hours in, the crowd hit its peak. The crowd kept above half its peak to the next wipe in 0% of recent wipes. On the wipes where it did not, the count dropped under half by day 1.
Tags
What do the server tags on Project Paradox Test Server mean?
gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): It holds 20 slots; ts8 (Group limit): This server uses the default team limit of 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): It uses RakNet, the default network layer of the game; $rus5 (Region code): The region is given as us5; ^v (Vanilla): No changed rates, kits or rules: just the game Facepunch releases; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings; NA (North America): The server browser lists it under North America are the tags Project Paradox Test Server publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Project Paradox Test Server?
Project Paradox Test Server appears on the following Rust Leaderboard lists: Best modded Rust servers and Best US Rust servers. You can find it through these server list filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server facts
Which Rust version is Project Paradox Test Server running?
Rust network protocol 2634 and build 167781 on Linux is what Project Paradox Test Server runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Project Paradox Test Server up right now, and how steady is it?
Right now the lights are on at Project Paradox Test Server. The uptime figure puts the last restart at roughly 9 days 11 hours ago. Of the 168 hours in the last 7 full days it was up for 167, or 99%. The first record Rust Leaderboard has of it is 13 September 2026.
How well does Project Paradox Test Server perform?
Averaged over the last 48 hours, server fps was 48, with a low of 48. Up to 113,195 entities were in play, buildings and deployables among them. Memory use peaked at 4,413 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Project Paradox Test Server hosted?
The NA tag puts Project Paradox Test Server in North America; its region code is us5. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 91.229.114.24:28047 is its address.
The crowd
Where does Project Paradox Test Server sit in the rankings?
Player hours over seven days give Project Paradox Test Server #15,358 worldwide, #1,518 in North America, and the top 69% of ranked servers.
How many players are on Project Paradox Test Server right now?
0 players fill 20 slots on Project Paradox Test Server right now. Its average over the past week is 0 players.
Connect
How do I join Project Paradox Test Server?
In the Rust console (F1) enter client.connect 91.229.114.24:28047. Launch Rust from this page instead and it opens the game through Steam and joins for you.