Development Server
Online NA · us5 91.229.114.45:28075 checked 10m ago
Stats
- Players
- 0/ 5
- 0% full
- Slots
- 5open
- 5 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 60
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 2d 9h
- since its last restart; the bar fills at a day
- Rank
- #13,882
- top 62% · #1431 in NA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:02 UTC2d ago | 1 | – | running | 0 |
| Sun 25 Oct, 21:41 UTC3d ago | 1 | – | 0.8 days | 0 |
| Wed 21 Oct, 19:14 UTC7d ago | 1 | halved by day 2 | 4.1 days | 0 |
| Wed 21 Oct, 04:33 UTC7d ago | 1 | – | 0.6 days | 0 |
| Mon 12 Oct, 09:42 UTC16d ago | 1 | halved by day 2 | 8.8 days | 0 |
| Sat 10 Oct, 06:47 UTC18d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Thu 1 Oct, 19:10 UTC FW27d ago | 1 | halved by day 1 | 8.5 days | 0 |
| Wed 30 Sep, 06:48 UTC28d ago | 1 | – | 1.5 days | 0 |
| Sun 27 Sep, 03:17 UTC32d ago | 1 | halved by day 1 | 3.1 days | 0 |
| Fri 25 Sep, 23:47 UTC33d ago | 1 | – | 1.1 days | 0 |
| Wed 23 Sep, 03:40 UTC35d ago | 1 | halved by day 1 | 2.8 days | 0 |
| Mon 21 Sep, 19:42 UTC37d ago | 1 | – | 1.3 days | 0 |
| Mon 21 Sep, 06:19 UTC37d ago | 1 | – | 0.6 days | 0 |
| Tue 15 Sep, 18:47 UTC43d ago | 1 | halved by day 1 | 5.5 days | 0 |
| Mon 14 Sep, 00:26 UTC45d ago | 1 | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Development Server?
Size 2,600 and seed 1337 define the game-generated procedural map on Development Server. Look at it on RustMaps from this page: identical size and seed give an identical map. Under map name it shows Custom Map.
What are the rules and settings on Development Server?
The name of Development Server carries no gather rate. The game's default applies: groups of 8 players at most. It plays as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. It runs plugins: Oxide. By its own description it is vanilla: this is the game as Facepunch ships it, with rates, kits and rules untouched. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on Development Server?
No next wipe can be pinned down on Development Server, which wipes at irregular times. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. This world has been running since 2 days 10 hours.
What happens on Development Server when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe topped out 0 hours in. The crowd kept above half its peak to the next wipe in 0% of recent wipes. On the wipes where it did not, the count dropped under half by day 2.
Tag guide
What do the server tags on Development Server mean?
The server browser reads these tags from Development Server: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $rus5 (Region code): us5 is the region code for this server; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules untouched; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings; NA (North America): The server browser lists it under North America. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Development Server?
Best modded Rust servers and Best US Rust servers are the Rust Leaderboard lists that include Development Server. Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days are the filters that surface it on the server list.
Server facts
Which Rust version is Development Server running?
Rust network protocol 2635 and build 168909 on Linux is what Development Server runs. Matching the protocol is what joining needs; Steam handles the update.
Is Development Server up right now, and how steady is it?
Right now the lights are on at Development Server. About 2 days 9 hours ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 167, or 99%. 13 September 2026 is when Rust Leaderboard first logged it.
How well does Development Server perform?
60 server fps on average across the last 48 hours, never dropping below 60. Buildings, deployables and all the rest of the world took the entity count as high as 36,638. It drew up to 2,019 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Development Server hosted?
Development Server is listed in North America under its NA tag, with us5 as the region code. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 91.229.114.45:28075.
Player count
Where does Development Server sit in the rankings?
Development Server takes #13,882 for the week's player hours and #1,431 in North America, with a spot in the top 62% of all ranked servers.
How many players are on Development Server right now?
On Development Server, 0 players are in and 5 slots are on the board. 1 was the high point over seven days, with 0 players on average.
Getting in
How do I join Development Server?
Type client.connect 91.229.114.45:28075 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.
