VibeCoded Server!
Offline 92.222.138.193:22320 checked 45d ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,098
- no region published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on VibeCoded Server!?
The game generates a procedural map for VibeCoded Server!.
What are the rules and settings on VibeCoded Server!?
VibeCoded Server! says nothing in its name about a gather rate. The game's default applies: groups of 8 players at most. gather, build and raid in the standard game: that is survival. Raids and player combat are part of the game. Community is its browser listing. Anti-cheat is off: VAC is disabled.
Wipe days
What is the wipe schedule on VibeCoded Server!?
The record of VibeCoded Server!'s wipes is too thin yet to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 50 days 23 hours.
Tag guide
What do the server tags on VibeCoded Server! mean?
The server browser reads these tags from VibeCoded Server!: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; a different version cannot connect; cs164105 (Build): It runs game build 164105; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include VibeCoded Server!?
These Rust Leaderboard lists count VibeCoded Server! among them: Best Rust community servers. You can find it through these server list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server facts
Which Rust version is VibeCoded Server! running?
Rust network protocol 2633 and build 164105 on Linux is what VibeCoded Server! runs. Matching the protocol is what joining needs; Steam handles the update.
Is VibeCoded Server! up right now, and how steady is it?
VibeCoded Server! is down this moment; the last signal came 45 days 15 hours ago. The last 7 full days saw it online for 0 of 168 hours, 0% of the time. Rust Leaderboard logged it for the first time on 13 September 2026.
Where in the world is VibeCoded Server! hosted?
No region is published by VibeCoded Server!. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 92.222.138.193:22320 is its address.
Player count
Where does VibeCoded Server! sit on the leaderboard?
Player hours over seven days put VibeCoded Server! at #15,098, among the top – of ranked servers.
How many players are on VibeCoded Server! right now?
No connection to VibeCoded Server!: it is offline now, with the last check 45 days 15 hours ago.
Getting in
How do I join VibeCoded Server!?
Type client.connect 92.222.138.193:22320 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.