1UP
11635servers on
Hi-score
30176players now
2UP
70fresh wipes · 3h
Player select Out

RustVisualLab LOCAL

Offline 93.170.160.47:28025 checked 1d ago

pve

Stats

Players
1/ 1
100% full
Slots
0open
1 max players
7-day avg
1
7-day average · peak 1
FPS
–
not answering direct queries
Uptime
–
not answering direct queries
Rank
#11,109
top 50%
Last wipe · new game
1d ago
no schedule published
Next wipe · continue?
–
too few wipes seen yet

Players

AveragePeak
00.250.50.75111:0012:0013:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.6 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 10:57 UTC1d ago – – running 0
Mon 26 Oct, 19:47 UTC2d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ABYSS | PvE | US | Vanilla | Noob Friendly
NA · groups of 8+ · monthly · 54 on average
36 / 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
EU · groups of 8+ · monthly · 33 on average
6 / 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
NA · groups of 8+ · monthly · 31 on average
28 / 200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍
EA · groups of 30+ · monthly · 22 on average
31 / 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly
groups of 8+ · monthly · 22 on average
17 / 150
[EU/GER] Rust Norddeutschland PVE
EU · groups of 8+ · biweekly · 16 on average
0 / 100

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on RustVisualLab LOCAL?

A procedural map, generated by the game, is what RustVisualLab LOCAL runs.

What are the rules and settings on RustVisualLab LOCAL?

The name of RustVisualLab LOCAL carries no gather rate. Up to 8 players per group, which is the game's default. It plays as pve, no player-versus-player combat. The server browser puts it under Community. VAC is off, Valve's anti-cheat.

Wipe schedule

What is the wipe schedule on RustVisualLab LOCAL?

RustVisualLab LOCAL has too few wipes on record to show a rhythm yet. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 42 hours.

What happens on RustVisualLab LOCAL when wipe day arrives?

Its recent wipes drew an average of 1 players at peak. The crowd on the latest wipe topped out 16 hours in.

Lists and filters

What do the server tags on RustVisualLab LOCAL mean?

gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set; ^p (PvE): No fighting between players: the danger comes from the world are the tags RustVisualLab LOCAL publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include RustVisualLab LOCAL?

RustVisualLab LOCAL appears on the following Rust Leaderboard lists: Best Rust community servers and Rust PvE servers leaderboard. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.

Server facts

Which Rust version is RustVisualLab LOCAL on?

The build behind RustVisualLab LOCAL: Rust network protocol 2635 and build 168909 on Windows. Steam updates your game so it sits on the same protocol needed to join.

Is RustVisualLab LOCAL online right now, and how steady has it been?

Player one, RustVisualLab LOCAL is offline as you read this, last spotted 40 hours ago. The last 2 full days saw it online for 3 of 48 hours, 6% of the time. Rust Leaderboard logged it for the first time on 26 October 2026.

Where in the world is RustVisualLab LOCAL hosted?

No region is published by RustVisualLab LOCAL. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 93.170.160.47:28025 is its address.

Player count

Where does RustVisualLab LOCAL sit on the leaderboard?

Player hours for the week place RustVisualLab LOCAL at #11,109, in the top 50% of every ranked server.

How many players are on RustVisualLab LOCAL right now?

RustVisualLab LOCAL is offline at the moment; the last sighting was 40 hours ago. Seven days back: an average of 1 players, a peak of 1. The busiest point in the last 48 hours was 13:00 UTC, averaging 1 players.

Connect

How do I join RustVisualLab LOCAL?

In the Rust console (F1) enter client.connect 93.170.160.47:28025. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp1
Max players Slot count: 1.
ts8
Group limit Team size is capped at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; a different version cannot connect.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the game's standard network layer, and it is what runs here.
$r?
Region code Region: not set.

Gameplay

^p
PvE No fighting between players: the danger comes from the world.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.