RustVisualLab LOCAL
Offline 93.170.160.47:28025 checked 1d ago
Stats
- Players
- 1/ 1
- 100% full
- Slots
- 0open
- 1 max players
- 7-day avg
- 1
- 7-day average · peak 1
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #11,109
- top 50%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 10:57 UTC1d ago | – | – | running | 0 |
| Mon 26 Oct, 19:47 UTC2d ago | 1 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on RustVisualLab LOCAL?
A procedural map, generated by the game, is what RustVisualLab LOCAL runs.
What are the rules and settings on RustVisualLab LOCAL?
The name of RustVisualLab LOCAL carries no gather rate. Up to 8 players per group, which is the game's default. It plays as pve, no player-versus-player combat. The server browser puts it under Community. VAC is off, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on RustVisualLab LOCAL?
RustVisualLab LOCAL has too few wipes on record to show a rhythm yet. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 42 hours.
What happens on RustVisualLab LOCAL when wipe day arrives?
Its recent wipes drew an average of 1 players at peak. The crowd on the latest wipe topped out 16 hours in.
Lists and filters
What do the server tags on RustVisualLab LOCAL mean?
gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set; ^p (PvE): No fighting between players: the danger comes from the world are the tags RustVisualLab LOCAL publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include RustVisualLab LOCAL?
RustVisualLab LOCAL appears on the following Rust Leaderboard lists: Best Rust community servers and Rust PvE servers leaderboard. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.
Server facts
Which Rust version is RustVisualLab LOCAL on?
The build behind RustVisualLab LOCAL: Rust network protocol 2635 and build 168909 on Windows. Steam updates your game so it sits on the same protocol needed to join.
Is RustVisualLab LOCAL online right now, and how steady has it been?
Player one, RustVisualLab LOCAL is offline as you read this, last spotted 40 hours ago. The last 2 full days saw it online for 3 of 48 hours, 6% of the time. Rust Leaderboard logged it for the first time on 26 October 2026.
Where in the world is RustVisualLab LOCAL hosted?
No region is published by RustVisualLab LOCAL. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 93.170.160.47:28025 is its address.
Player count
Where does RustVisualLab LOCAL sit on the leaderboard?
Player hours for the week place RustVisualLab LOCAL at #11,109, in the top 50% of every ranked server.
How many players are on RustVisualLab LOCAL right now?
RustVisualLab LOCAL is offline at the moment; the last sighting was 40 hours ago. Seven days back: an average of 1 players, a peak of 1. The busiest point in the last 48 hours was 13:00 UTC, averaging 1 players.
Connect
How do I join RustVisualLab LOCAL?
In the Rust console (F1) enter client.connect 93.170.160.47:28025. Launch Rust from this page instead and it opens the game through Steam and joins for you.