PVE-LiveRust (test)
Online 95.143.190.23:35003 checked 11m ago
Stats
- Players
- 0/ 100
- 0% full
- Slots
- 100open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak 4
- FPS
- 154
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 6h 59m
- since its last restart; the bar fills at a day
- Rank
- #4,824
- top 22%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Monday 2 November, 15:29 UTC, in 5d 17h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 15:29 UTC8d ago | 5 | – | running | 1 |
| Sat 3 Oct, 12:11 UTC24d ago | 2 | halved by day 8 | 16.1 days | 0 |
| Fri 2 Oct, 15:16 UTC25d ago | 2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on PVE-LiveRust (test)?
The game generates a procedural map for PVE-LiveRust (test): size 3,000, seed 1879. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on PVE-LiveRust (test)?
No gather rate appears in the name of PVE-LiveRust (test). 30 players is the group cap. It plays as pve, no player-versus-player combat. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Oxide. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on PVE-LiveRust (test)?
Its tag guides the prediction: not enough of PVE-LiveRust (test)'s wipes are on record to confirm the schedule. Monday 2 November at 15:29 UTC is the date its next wipe is due. 8 days 6 hours is how long the current world has been up. Once a fortnight is the wipe rhythm recorded in its tags.
What happens on PVE-LiveRust (test) when wipe day arrives?
At their busiest, its recent wipes averaged 3 players. On the latest wipe, 26 hours in, the crowd hit its peak. Half the peak or more lasted until the next wipe in 0% of recent wipes. On the wipes where it did not, the count dropped under half by day 8.
Tag guide
What do the server tags on PVE-LiveRust (test) mean?
The server browser reads these tags from PVE-LiveRust (test): gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slot count: 100; ts30 (Group limit): The team size limit is 30; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^b (Biweekly): The wipe interval is two weeks; ^p (PvE): Player combat is off; the world itself is the threat; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include PVE-LiveRust (test)?
Best modded Rust servers and Rust PvE servers leaderboard are the Rust Leaderboard lists that include PVE-LiveRust (test). You can find it through these server list filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server facts
Which Rust version is PVE-LiveRust (test) running?
Rust network protocol 2635 and build 168909 on Linux is the version PVE-LiveRust (test) runs. Matching the protocol is what joining needs; Steam handles the update.
Is PVE-LiveRust (test) online right now, and how steady has it been?
Right now the lights are on at PVE-LiveRust (test). Going by the uptime it reports, the last restart was about 6 hours ago. The last 7 full days saw it online for 168 of 168 hours, 100% of the time. The first record Rust Leaderboard has of it is 13 September 2026.
How well does PVE-LiveRust (test) perform?
The 48-hour average is 154 server fps; the floor was 124. At its peak the world carried 49,296 entities: buildings, deployables and the rest. Memory use peaked at 2,303 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is PVE-LiveRust (test) hosted?
On region, PVE-LiveRust (test) publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 95.143.190.23:35003 is its address.
Player count
Where does PVE-LiveRust (test) sit on the leaderboard?
Player hours over seven days put PVE-LiveRust (test) at #4,824, among the top 22% of ranked servers.
How many players are on PVE-LiveRust (test) right now?
0 players fill 100 slots on PVE-LiveRust (test) right now. 4 was the high point over seven days, with 0 players on average. In the last 48 hours, 15:00 UTC drew the highest average: 1 players.
How to join
How do I join PVE-LiveRust (test)?
Type client.connect 95.143.190.23:35003 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.