Hello Darkness Builder map
Offline 97.171.185.161:28017 checked 4h ago
Stats
- Players
- 0/ ?
- players now
- Slots
- –open
- no max players
- 7-day avg
- 1
- 7-day average · peak 1
- FPS
- 56
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 11h 39m
- since its last restart; the bar fills at a day
- Rank
- #8,629
- top 39%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Hello Darkness Builder map?
The game generates a procedural map for Hello Darkness Builder map: size 3,000, seed 408953264. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on Hello Darkness Builder map?
Hello Darkness Builder map says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. It plays as pve, no player-versus-player combat. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Oxide. Anti-cheat is on: VAC is enabled.
Reset times
What is the wipe schedule on Hello Darkness Builder map?
The record of Hello Darkness Builder map's wipes is too thin yet to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 36 hours.
Tags
What do the server tags on Hello Darkness Builder map mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): Slot count: 0; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): It runs game build 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^p (PvE): Player combat is off; the world itself is the threat; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays are listed under Hello Darkness Builder map. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Hello Darkness Builder map?
These Rust Leaderboard lists count Hello Darkness Builder map among them: Best modded Rust servers, Rust build server leaderboard and Rust PvE servers leaderboard. Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days are the filters that surface it on the server list.
Server facts
Which Rust version is Hello Darkness Builder map on?
Rust network protocol 2635 and build 168909 on Windows is the version Hello Darkness Builder map runs. Matching the protocol is what joining needs; Steam handles the update.
Is Hello Darkness Builder map up right now, and how steady is it?
No sign of Hello Darkness Builder map right now, with 4 hours since it was last seen. Going by the uptime it reports, the last restart was about 11 hours ago. 27 October 2026 is when Rust Leaderboard first logged it.
How well does Hello Darkness Builder map perform?
Averaged over the last 48 hours, server fps was 70, with a low of 56. Up to 51,797 entities were in play, buildings and deployables among them. Memory use peaked at 1,605 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is Hello Darkness Builder map hosted?
On region, Hello Darkness Builder map publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 97.171.185.161:28017.
The crowd
Where does Hello Darkness Builder map sit in the rankings?
Player hours over seven days put Hello Darkness Builder map at #8,629, among the top 39% of ranked servers.
How many players are on Hello Darkness Builder map right now?
Right now Hello Darkness Builder map is not online, and its last appearance was 4 hours ago. 1 was the high point over seven days, with 1 players on average. Peak activity over the last 48 hours came at 04:00 UTC, with an average of 1 players.
How to join
How do I join Hello Darkness Builder map?
In the Rust console (F1) enter client.connect 97.171.185.161:28017. Launch Rust from this page instead and it opens the game through Steam and joins for you.