TMR Testing
Online AF 102.211.186.108:10010 checked 12m ago
Stats
- Players
- 0/ 60
- 0% full
- Slots
- 60open
- 60 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 87
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 5h 01m
- since its last restart; the bar fills at a day
- Rank
- #11,318
- top 51% · #18 in AF
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers, top 56% in AF. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:03 UTC FW26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on TMR Testing?
TMR Testing runs a procedural map of size 3,750 with seed 261001, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on TMR Testing?
TMR Testing says nothing in its name about a gather rate. Up to 8 players per group, which is the game's default. gather, build and raid in the standard game: that is survival. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Oxide. VAC is on, Valve's anti-cheat.
Wipe days
What is the wipe schedule on TMR Testing?
The force wipe is the only wipe TMR Testing takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 26 days 14 hours. Monthly wipes are what the tags promise.
What happens on TMR Testing when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe topped out 0 hours in.
Lists and filters
What do the server tags on TMR Testing mean?
gmrust (Game mode): Survival, standard Rust style; mp60 (Max players): Slot count: 60; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set; ^m (Monthly): This server follows a monthly schedule, wiping with Facepunch's force wipe; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings; AF (Africa): In the server browser it sits under Africa are the tags TMR Testing publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include TMR Testing?
TMR Testing appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
About the server
Which Rust version is TMR Testing on?
Rust network protocol 2635 and build 168909 on Linux is the version TMR Testing runs. Steam updates your game so it sits on the same protocol needed to join.
Is TMR Testing up right now, and how steady is it?
Right now the lights are on at TMR Testing. Going by the uptime it reports, the last restart was about 5 hours ago. It was up 89% of the time over the last 7 full days: 149 of 168 hours on. The first record Rust Leaderboard has of it is 13 September 2026.
How well does TMR Testing perform?
The 48-hour average is 87 server fps; the floor was 71. Buildings, deployables and all the rest of the world took the entity count as high as 83,544. The top memory figure was 3,020 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is TMR Testing hosted?
In Africa, says TMR Testing, with a AF tag. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 102.211.186.108:10010.
The crowd
Where does TMR Testing sit on the leaderboard?
Seven-day player hours rank TMR Testing at #11,318 overall, #18 in Africa, and inside the top 51% of all ranked servers.
How many players are on TMR Testing right now?
The live score is 0 players on TMR Testing, out of 60 slots. 1 was the high point over seven days, with 0 players on average.
Getting in
How do I join TMR Testing?
Type client.connect 102.211.186.108:10010 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. You can find it at https://TableMountainRust.rusters.io.
