Friend Not Foe / PvE Community / Australasia
Online OC 103.62.51.209:49105 checked 10m ago
Stats
- Players
- 1/ 50
- 2% full
- Slots
- 49open
- 50 max players
- 7-day avg
- 1
- 7-day average · peak 4
- FPS
- 60
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 3h 01m
- since its last restart; the bar fills at a day
- Rank
- #4,027
- top 18% · #103 in OC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers, top 48% in OC, and #258 of the quad servers (top 31%). Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 38 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 15:05 UTC6h ago | – | – | running | 0 |
| Thu 15 Oct, 17:13 UTC14d ago | 7 | – | – | 1 |
| Thu 1 Oct, 17:51 UTC FW28d ago | 10 | halved by day 6 | 14 days | 0 |
| Thu 17 Sep, 17:04 UTC42d ago | 9 | halved by day 4 | 14 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Friend Not Foe / PvE Community / Australasia?
The game generates a procedural map for Friend Not Foe / PvE Community / Australasia: size 3,500, seed 1337. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on Friend Not Foe / PvE Community / Australasia?
Friend Not Foe / PvE Community / Australasia says nothing in its name about a gather rate. Groups stop at 4 players, the quad rule. no player-versus-player combat: that is pve. Under Modded in the server browser, because plugins or settings modify play. Plugins in play: Oxide. Anti-cheat is on: VAC is enabled.
Wipe schedule
What is the wipe schedule on Friend Not Foe / PvE Community / Australasia?
The recent gap between wipes on Friend Not Foe / PvE Community / Australasia is about 14 days. On Thursday 5 November at 19:00 UTC the force wipe arrives, and that is its next wipe, as it is for every Rust server. This world has been running since 6 hours. Its tags list a wipe schedule of one wipe per two weeks.
What happens on Friend Not Foe / PvE Community / Australasia when wipe day arrives?
The average peak across its recent wipes is 9 players. 38 hours after the latest wipe, the crowd was at its highest. Half the peak or more lasted until the next wipe in 0% of recent wipes. The wipes that did not hold saw the count dip below half by day 4.
Tag guide
What do the server tags on Friend Not Foe / PvE Community / Australasia mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It holds 50 slots; ts4 (Group limit): Teams cap at 4 players; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build: 168909; ptsw (Networking): This server uses 'sw' as its network layer; $r? (Region code): The region code is blank; ^b (Biweekly): Every fortnight brings a wipe; ^p (PvE): Player combat is off; the world itself is the threat; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays; OC (Oceania): The server browser lists it under Oceania are listed under Friend Not Foe / PvE Community / Australasia. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Friend Not Foe / PvE Community / Australasia?
These Rust Leaderboard lists count Friend Not Foe / PvE Community / Australasia among them: Oceania Rust servers by player count, Best modded Rust servers and Rust PvE servers leaderboard. You can find it through these server list filters: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Server facts
Which Rust version is Friend Not Foe / PvE Community / Australasia running?
Rust network protocol 2635 and build 168909 on Windows is the version Friend Not Foe / PvE Community / Australasia runs. Matching the protocol is what joining needs; Steam handles the update.
Is Friend Not Foe / PvE Community / Australasia online right now, and how steady has it been?
Friend Not Foe / PvE Community / Australasia is up, live and reachable this moment. Going by the uptime it reports, the last restart was about 3 hours ago. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. Rust Leaderboard logged it for the first time on 13 September 2026.
How well does Friend Not Foe / PvE Community / Australasia perform?
The 48-hour average is 59 server fps; the floor was 54. At its peak the world carried 94,005 entities: buildings, deployables and the rest. Memory use peaked at 2,492 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Friend Not Foe / PvE Community / Australasia hosted?
Its OC tag places Friend Not Foe / PvE Community / Australasia in Oceania. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 103.62.51.209:49105 is its address.
Player count
Where does Friend Not Foe / PvE Community / Australasia sit in the rankings?
Player hours over seven days give Friend Not Foe / PvE Community / Australasia #4,027 worldwide, #103 in Oceania, and the top 18% of ranked servers. #258 among quad servers.
How many players are on Friend Not Foe / PvE Community / Australasia right now?
The live score is 1 players on Friend Not Foe / PvE Community / Australasia, out of 50 slots. 4 was the high point over seven days, with 1 players on average. In the last 48 hours, 11:00 UTC drew the highest average: 2 players.
How to join
How do I join Friend Not Foe / PvE Community / Australasia?
In the Rust console (F1) enter client.connect 103.62.51.209:49105. Launch Rust from this page instead and it opens the game through Steam and joins for you. You can find it at https://friendnotfoe.co.uk/.
