1UP
11830servers on
Hi-score
85544players now
2UP
401fresh wipes · 3h
Player select Ready

Friend Not Foe / PvE Community / Australasia

Online OC 103.62.51.209:49105 checked 10m ago

quad biweekly wipes moddedoxidepve

Stats

Players
1/ 50
2% full
Slots
49open
50 max players
7-day avg
1
7-day average · peak 4
FPS
60
server frames a second, the latest hour; the bar fills at 60
Uptime
3h 01m
since its last restart; the bar fills at a day
Rank
#4,027
top 18% · #103 in OC
Last wipe · new game
6h ago
biweekly schedule
Next wipe · continue?
6d 21h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeakWipe
00.511.5222:0007:0016:0002:0011:0020:00Wiped Thu 29 Oct, 15:05 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608022:0007:0016:0002:0011:0020:00Wiped Thu 29 Oct, 15:05 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers, top 48% in OC, and #258 of the quad servers (top 31%). Ranked on player hours over the last seven days.

Wipe schedule

a steady gap

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

14 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
9
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 4

Coming wipes

6d 21h
Thu 5 Nov, 19:00 UTC
FW
13d 16h
Thu 12 Nov, 14:27 UTC
27d 15h
Thu 26 Nov, 13:49 UTC
34d 21h
Thu 3 Dec, 19:00 UTC
FW
41d 15h
Thu 10 Dec, 13:11 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 38 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 15:05 UTC6h ago – – running 0
Thu 15 Oct, 17:13 UTC14d ago 7 – – 1
Thu 1 Oct, 17:51 UTC FW28d ago 10 halved by day 6 14 days 0
Thu 17 Sep, 17:04 UTC42d ago 9 halved by day 4 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
2 / 50
[AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom Weapons
OC · no group limit · biweekly · 36 on average
24 / 2000
Friend Not Foe / PvE Community / UK & Europe
EU · quad · biweekly · 3 on average
9 / 50
[RU] RCVL_25Rus PVE/PVP Four
EA · quad · biweekly · 3 on average
1 / 51
[AU] OzRust.com PvE | Jetpacks | Kits | Events
OC · groups of 8+ · biweekly · 2 on average
1 / 150
Dead Valley | PvE | Bi-Weekly | Old Research System
EU · quad · biweekly · 1 on average
0 / 50

Quick answers

from the figures on this page

Settings and map

Which map is loaded on Friend Not Foe / PvE Community / Australasia?

The game generates a procedural map for Friend Not Foe / PvE Community / Australasia: size 3,500, seed 1337. Look at it on RustMaps from this page: identical size and seed give an identical map.

What are the rules and settings on Friend Not Foe / PvE Community / Australasia?

Friend Not Foe / PvE Community / Australasia says nothing in its name about a gather rate. Groups stop at 4 players, the quad rule. no player-versus-player combat: that is pve. Under Modded in the server browser, because plugins or settings modify play. Plugins in play: Oxide. Anti-cheat is on: VAC is enabled.

Wipe schedule

What is the wipe schedule on Friend Not Foe / PvE Community / Australasia?

The recent gap between wipes on Friend Not Foe / PvE Community / Australasia is about 14 days. On Thursday 5 November at 19:00 UTC the force wipe arrives, and that is its next wipe, as it is for every Rust server. This world has been running since 6 hours. Its tags list a wipe schedule of one wipe per two weeks.

What happens on Friend Not Foe / PvE Community / Australasia when wipe day arrives?

The average peak across its recent wipes is 9 players. 38 hours after the latest wipe, the crowd was at its highest. Half the peak or more lasted until the next wipe in 0% of recent wipes. The wipes that did not hold saw the count dip below half by day 4.

Tag guide

What do the server tags on Friend Not Foe / PvE Community / Australasia mean?

Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It holds 50 slots; ts4 (Group limit): Teams cap at 4 players; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build: 168909; ptsw (Networking): This server uses 'sw' as its network layer; $r? (Region code): The region code is blank; ^b (Biweekly): Every fortnight brings a wipe; ^p (PvE): Player combat is off; the world itself is the threat; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays; OC (Oceania): The server browser lists it under Oceania are listed under Friend Not Foe / PvE Community / Australasia. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include Friend Not Foe / PvE Community / Australasia?

These Rust Leaderboard lists count Friend Not Foe / PvE Community / Australasia among them: Oceania Rust servers by player count, Best modded Rust servers and Rust PvE servers leaderboard. You can find it through these server list filters: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Server facts

Which Rust version is Friend Not Foe / PvE Community / Australasia running?

Rust network protocol 2635 and build 168909 on Windows is the version Friend Not Foe / PvE Community / Australasia runs. Matching the protocol is what joining needs; Steam handles the update.

Is Friend Not Foe / PvE Community / Australasia online right now, and how steady has it been?

Friend Not Foe / PvE Community / Australasia is up, live and reachable this moment. Going by the uptime it reports, the last restart was about 3 hours ago. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. Rust Leaderboard logged it for the first time on 13 September 2026.

How well does Friend Not Foe / PvE Community / Australasia perform?

The 48-hour average is 59 server fps; the floor was 54. At its peak the world carried 94,005 entities: buildings, deployables and the rest. Memory use peaked at 2,492 MB. A climbing entity count and low fps are the lag players actually notice.

Where in the world is Friend Not Foe / PvE Community / Australasia hosted?

Its OC tag places Friend Not Foe / PvE Community / Australasia in Oceania. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 103.62.51.209:49105 is its address.

Player count

Where does Friend Not Foe / PvE Community / Australasia sit in the rankings?

Player hours over seven days give Friend Not Foe / PvE Community / Australasia #4,027 worldwide, #103 in Oceania, and the top 18% of ranked servers. #258 among quad servers.

How many players are on Friend Not Foe / PvE Community / Australasia right now?

The live score is 1 players on Friend Not Foe / PvE Community / Australasia, out of 50 slots. 4 was the high point over seven days, with 1 players on average. In the last 48 hours, 11:00 UTC drew the highest average: 2 players.

How to join

How do I join Friend Not Foe / PvE Community / Australasia?

In the Rust console (F1) enter client.connect 103.62.51.209:49105. Launch Rust from this page instead and it opens the game through Steam and joins for you. You can find it at https://friendnotfoe.co.uk/.

Server tags

what each one means

Published as mp50,ptsw,$r?,v2635,^b,OC,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players It holds 50 slots.
ts4
Group limit Teams cap at 4 players.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build: 168909.
ptsw
Networking This server uses 'sw' as its network layer.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly Every fortnight brings a wipe.

Gameplay

^p
PvE Player combat is off; the world itself is the threat.

Mods and access

^o
Oxide It runs Oxide (uMod), a framework for plugins.
^z
Modded Modded listing: settings or plugins change how it plays.

Region

OC
Oceania The server browser lists it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.