TW_LOCAL_台灣原倍服_10/26~11/06_
Online 114.35.125.19:28015 checked 12m ago
Stats
- Players
- 5/ 100
- 5% full
- Slots
- 95open
- 100 max players
- 7-day avg
- 1
- 7-day average · peak 16
- FPS
- 138
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 3d 9h
- since its last restart; the bar fills at a day
- Rank
- #3,258
- top 15%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 06:51 UTC3d ago | 4 | – | running | 1 |
| Thu 1 Oct, 18:13 UTC FW27d ago | 7 | halved by day 20 | 24.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on TW_LOCAL_台灣原倍服_10/26~11/06_?
TW_LOCAL_台灣原倍服_10/26~11/06_ runs a procedural map of size 4,500 with seed 1962309386, generated by the game. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on TW_LOCAL_台灣原倍服_10/26~11/06_?
The name of TW_LOCAL_台灣原倍服_10/26~11/06_ carries no gather rate. The game's default applies: groups of 8 players at most. It plays as hardcore, Facepunch at its hardest. Players may raid and fight each other. Community is its browser listing. Anti-cheat is on: VAC is enabled.
Wipe days
What is the wipe schedule on TW_LOCAL_台灣原倍服_10/26~11/06_?
Once a month TW_LOCAL_台灣原倍服_10/26~11/06_ wipes, and the force wipe is the occasion. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 3 days 10 hours. Monthly wipes are what the tags promise.
What happens on TW_LOCAL_台灣原倍服_10/26~11/06_ when wipe day arrives?
Its recent wipes drew an average of 6 players at peak. The crowd on the latest wipe topped out 7 hours in. 0% of its recent wipes held more than half the peak all the way to the next wipe. Day 20 is when it dropped under half on the wipes that failed to hold.
Tag guide
What do the server tags on TW_LOCAL_台灣原倍服_10/26~11/06_ mean?
The server browser reads these tags from TW_LOCAL_台灣原倍服_10/26~11/06_: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^m (Monthly): Facepunch's force wipe sets the monthly wipe here; ^h (Hardcore): Hardcore rules from Facepunch: fewer aids, tougher survival. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include TW_LOCAL_台灣原倍服_10/26~11/06_?
These Rust Leaderboard lists count TW_LOCAL_台灣原倍服_10/26~11/06_ among them: Best Rust community servers. Region: Asia; Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore; Server tag: Monthly ^m and Hardcore ^h; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week are the filters that surface it on the server list.
Server facts
Which Rust version is TW_LOCAL_台灣原倍服_10/26~11/06_ on?
Rust network protocol 2635 and build 168909 on Windows is what TW_LOCAL_台灣原倍服_10/26~11/06_ runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is TW_LOCAL_台灣原倍服_10/26~11/06_ up right now, and how steady is it?
TW_LOCAL_台灣原倍服_10/26~11/06_ is up, live and reachable this moment. Going by the uptime it reports, the last restart was about 3 days 9 hours ago. Of the 168 hours in the last 7 full days it was up for 153, or 91%. The first record Rust Leaderboard has of it is 13 September 2026.
How well does TW_LOCAL_台灣原倍服_10/26~11/06_ perform?
Averaged over the last 48 hours, server fps was 150, with a low of 74. Buildings, deployables and all the rest of the world took the entity count as high as 118,943. It drew up to 4,361 MB of memory at its highest. What reads as lag to players: fps falling and entities piling up.
Where in the world is TW_LOCAL_台灣原倍服_10/26~11/06_ hosted?
The name of TW_LOCAL_台灣原倍服_10/26~11/06_ points to Asia, though it publishes no region tag. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 114.35.125.19:28015.
Population
Where does TW_LOCAL_台灣原倍服_10/26~11/06_ sit on the leaderboard?
Player hours for the week place TW_LOCAL_台灣原倍服_10/26~11/06_ at #3,258, in the top 15% of every ranked server.
How many players are on TW_LOCAL_台灣原倍服_10/26~11/06_ right now?
5 players fill 100 slots on TW_LOCAL_台灣原倍服_10/26~11/06_ right now. 16 was the high point over seven days, with 1 players on average. Peak activity over the last 48 hours came at 16:00 UTC, with an average of 11 players.
Connect
How do I join TW_LOCAL_台灣原倍服_10/26~11/06_?
Type client.connect 114.35.125.19:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. https://discord.com/invite/GWWaE7nkr2 is its website.