ThievingRaccoonTest
Online NA 135.148.137.170:60400 checked 12m ago
Stats
- Players
- 0/ 100
- 0% full
- Slots
- 100open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 237
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1d 16h
- since its last restart; the bar fills at a day
- Rank
- #15,268
- top 68% · #1496 in NA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:50 UTC18d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on ThievingRaccoonTest?
The game generates a procedural map for ThievingRaccoonTest: size 3,800, seed 1. Look at it on RustMaps from this page: identical size and seed give an identical map. Custom Map is the map name shown.
What are the rules and settings on ThievingRaccoonTest?
The name of ThievingRaccoonTest carries no gather rate. Up to 8 players per group, which is the game's default. no player-versus-player combat: that is pve. Under Modded in the server browser, because plugins or settings modify play. Oxide plugins are running. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on ThievingRaccoonTest?
Once a month ThievingRaccoonTest wipes, and the force wipe is the occasion. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 18 days 10 hours. Monthly wipes are what the tags promise.
What happens on ThievingRaccoonTest when wipe day arrives?
At their busiest, its recent wipes averaged 0 players. On the latest wipe, 0 hours in, the crowd hit its peak.
Tags
What do the server tags on ThievingRaccoonTest mean?
The server browser reads these tags from ThievingRaccoonTest: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set; ^m (Monthly): Facepunch's force wipe sets the monthly wipe here; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded; NA (North America): North America is the region it appears under in the server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include ThievingRaccoonTest?
ThievingRaccoonTest appears on the following Rust Leaderboard lists: Best modded Rust servers, Rust PvE servers leaderboard and Best US Rust servers. You can find it through these server list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
About the server
Which Rust version is ThievingRaccoonTest running?
The build behind ThievingRaccoonTest: Rust network protocol 2635 and build 168909 on Linux. Matching the protocol is what joining needs; Steam handles the update.
Is ThievingRaccoonTest online right now, and how steady has it been?
Right now the lights are on at ThievingRaccoonTest. The uptime figure puts the last restart at roughly 40 hours ago. Of the 168 hours in the last 7 full days it was up for 167, or 99%. 13 September 2026 is when Rust Leaderboard first logged it.
How well does ThievingRaccoonTest perform?
232 server fps on average across the last 48 hours, never dropping below 212. Buildings, deployables and all the rest of the world took the entity count as high as 54,748. The top memory figure was 7,588 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is ThievingRaccoonTest hosted?
In North America, says ThievingRaccoonTest, with a NA tag. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 135.148.137.170:60400.
Player count
Where does ThievingRaccoonTest sit in the rankings?
ThievingRaccoonTest takes #15,268 for the week's player hours and #1,496 in North America, with a spot in the top 68% of all ranked servers.
How many players are on ThievingRaccoonTest right now?
On ThievingRaccoonTest, 0 players are in and 100 slots are on the board. Over seven days, players averaged 0.
Connect
How do I join ThievingRaccoonTest?
In the Rust console (F1) enter client.connect 135.148.137.170:60400. Launch Rust from this page instead and it opens the game through Steam and joins for you.