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11810servers on
Hi-score
83965players now
2UP
336fresh wipes · 3h
Player select Ready

ThievingRaccoonTest

Online NA 135.148.137.170:60400 checked 12m ago

monthly wipes moddedoxidepve

Stats

Players
0/ 100
0% full
Slots
100open
100 max players
7-day avg
0
7-day average · peak –
FPS
237
server frames a second, the latest hour; the bar fills at 60
Uptime
1d 16h
since its last restart; the bar fills at a day
Rank
#15,268
top 68% · #1496 in NA
Last wipe · new game
18d ago
monthly schedule
Next wipe · continue?
6d 20h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

010020030040023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

0
wipe-day peak
players, last three wipes

Coming wipes

6d 20h
Thu 5 Nov, 19:00 UTC
FW
34d 20h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 11:50 UTC18d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 48 on average
41 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
NA · groups of 8+ · monthly · 37 on average
39 / 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
NA · no group limit · 1x · monthly · 37 on average
98 / 125
Zombie Land PVE Monthly | Raids | Skills | Custom Maps
NA · groups of 14+ · monthly · 33 on average
27 / 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack |
NA · groups of 20+ · monthly · 24 on average
33 / 150
US | For all Mankind PVE | No Raiding/Killing/Stealing
NA · groups of 8+ · monthly · 12 on average
9 / 200

Quick answers

from the figures on this page

How it plays

Which map is loaded on ThievingRaccoonTest?

The game generates a procedural map for ThievingRaccoonTest: size 3,800, seed 1. Look at it on RustMaps from this page: identical size and seed give an identical map. Custom Map is the map name shown.

What are the rules and settings on ThievingRaccoonTest?

The name of ThievingRaccoonTest carries no gather rate. Up to 8 players per group, which is the game's default. no player-versus-player combat: that is pve. Under Modded in the server browser, because plugins or settings modify play. Oxide plugins are running. VAC, Valve's anti-cheat, is switched on.

Wipe days

What is the wipe schedule on ThievingRaccoonTest?

Once a month ThievingRaccoonTest wipes, and the force wipe is the occasion. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 18 days 10 hours. Monthly wipes are what the tags promise.

What happens on ThievingRaccoonTest when wipe day arrives?

At their busiest, its recent wipes averaged 0 players. On the latest wipe, 0 hours in, the crowd hit its peak.

Tags

What do the server tags on ThievingRaccoonTest mean?

The server browser reads these tags from ThievingRaccoonTest: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set; ^m (Monthly): Facepunch's force wipe sets the monthly wipe here; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded; NA (North America): North America is the region it appears under in the server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include ThievingRaccoonTest?

ThievingRaccoonTest appears on the following Rust Leaderboard lists: Best modded Rust servers, Rust PvE servers leaderboard and Best US Rust servers. You can find it through these server list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

About the server

Which Rust version is ThievingRaccoonTest running?

The build behind ThievingRaccoonTest: Rust network protocol 2635 and build 168909 on Linux. Matching the protocol is what joining needs; Steam handles the update.

Is ThievingRaccoonTest online right now, and how steady has it been?

Right now the lights are on at ThievingRaccoonTest. The uptime figure puts the last restart at roughly 40 hours ago. Of the 168 hours in the last 7 full days it was up for 167, or 99%. 13 September 2026 is when Rust Leaderboard first logged it.

How well does ThievingRaccoonTest perform?

232 server fps on average across the last 48 hours, never dropping below 212. Buildings, deployables and all the rest of the world took the entity count as high as 54,748. The top memory figure was 7,588 MB. Players feel lag when fps drops and the entity count keeps climbing.

Where in the world is ThievingRaccoonTest hosted?

In North America, says ThievingRaccoonTest, with a NA tag. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 135.148.137.170:60400.

Player count

Where does ThievingRaccoonTest sit in the rankings?

ThievingRaccoonTest takes #15,268 for the week's player hours and #1,496 in North America, with a spot in the top 68% of all ranked servers.

How many players are on ThievingRaccoonTest right now?

On ThievingRaccoonTest, 0 players are in and 100 slots are on the board. Over seven days, players averaged 0.

Connect

How do I join ThievingRaccoonTest?

In the Rust console (F1) enter client.connect 135.148.137.170:60400. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players It holds 100 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the game's standard network layer, and it is what runs here.
$r?
Region code Region: not set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly wipe here.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it sits under Modded.

Region

NA
North America North America is the region it appears under in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.