1UP
11876servers on
Hi-score
94650players now
2UP
164fresh wipes · 3h
Player select Ready

UKN.GG - AU Training Grounds - Main

Online 139.99.144.117:28014 checked 5m ago

moddedcarbon

Stats

Players
0/ 200
0% full
Slots
200open
200 max players
7-day avg
1
7-day average · peak 23
FPS
30
server frames a second, the latest hour; the bar fills at 60
Uptime
2d 1h
since its last restart; the bar fills at a day
Rank
#2,655
top 12%
Last wipe · new game
1d ago
no schedule published
Next wipe · continue?
–
too few wipes seen yet

Players

AveragePeakWipe
00.250.50.75121:0006:0015:0023:0008:0017:00Wiped Mon 26 Oct, 04:01 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304021:0006:0015:0023:0008:0017:00Wiped Mon 26 Oct, 04:01 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 12% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

39
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 39, 30 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 19 Sep, 22:09 UTC37d ago 39 – running 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
0 / 50
1326 / 2000
R2 - Aim training / Matchmaking / Facechecks - RU Main
EU · groups of 12+ · 208 on average
372 / 450
RustGames.gg | Lucky Pillars - EU 1
EU · groups of 100+ · 79 on average
145 / 400
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP
groups of 30+ · weekly · 56 on average
112 / 200
R2 - Aim training / Matchmaking / Facechecks - EU Main
EU · groups of 12+ · 34 on average
61 / 400

Quick answers

from the figures on this page

How it plays

Which map is loaded on UKN.GG - AU Training Grounds - Main?

The game generates a procedural map for UKN.GG - AU Training Grounds - Main: size 6,000, seed 1337. From this page RustMaps displays it, since the same size and seed always give the same map. UKN Map is the map name shown.

What are the rules and settings on UKN.GG - AU Training Grounds - Main?

No gather rate appears in the name of UKN.GG - AU Training Grounds - Main. 500 players is the group cap. minigames & battle royale is the mode, battle royale, parkour, Bedwars and arenas. Under Modded in the server browser, because plugins or settings modify play. Plugins in play: Carbon. Anti-cheat is on: VAC is enabled.

Reset times

What is the wipe schedule on UKN.GG - AU Training Grounds - Main?

Too few of UKN.GG - AU Training Grounds - Main's wipes are recorded so far to reveal a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 39 hours is how long the current world has been up.

What happens on UKN.GG - AU Training Grounds - Main when wipe day arrives?

At their busiest, its recent wipes averaged 39 players. The crowd on the latest wipe topped out 30 hours in.

Tag guide

Who is behind UKN.GG - AU Training Grounds - Main?

14 other servers we track share this ukn.gg hostname with UKN.GG - AU Training Grounds - Main, so one operator most likely runs them all.

What do the server tags on UKN.GG - AU Training Grounds - Main mean?

gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): The server has 200 slots; ts500 (Group limit): You can have up to 500 per team; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Practise aim and PvP; the loot comes free; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): It runs Carbon, a framework for plugins are the tags UKN.GG - AU Training Grounds - Main publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.

Which Rust Leaderboard lists and filters include UKN.GG - AU Training Grounds - Main?

UKN.GG - AU Training Grounds - Main appears on the following Rust Leaderboard lists: Oceania Rust servers by player count, Best modded Rust servers and Best Rust aim training servers. You can find it through these server list filters: Region: Oceania; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Server details

Which Rust version is UKN.GG - AU Training Grounds - Main on?

Rust network protocol 2634 and build 166652 on Windows is the version UKN.GG - AU Training Grounds - Main runs. Steam updates your game so it sits on the same protocol needed to join.

Is UKN.GG - AU Training Grounds - Main up right now, and how steady is it?

Player one, UKN.GG - AU Training Grounds - Main is online as you read this. About 2 days 1 hours ago is when it last restarted, judged by the uptime it reports. The last 7 full days saw it online for 163 of 168 hours, 97% of the time. 13 September 2026 is when Rust Leaderboard first logged it.

How well does UKN.GG - AU Training Grounds - Main perform?

The 48-hour average is 30 server fps; the floor was 14. At its peak the world carried 2,121 entities: buildings, deployables and the rest. Memory use peaked at 2,529 MB. Players feel lag when fps drops and the entity count keeps climbing.

Where in the world is UKN.GG - AU Training Grounds - Main hosted?

The name of UKN.GG - AU Training Grounds - Main points to Oceania, though it publishes no region tag. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 139.99.144.117:28014.

The crowd

Where does UKN.GG - AU Training Grounds - Main sit in the rankings?

Player hours over seven days put UKN.GG - AU Training Grounds - Main at #2,655, among the top 12% of ranked servers.

How many players are on UKN.GG - AU Training Grounds - Main right now?

On UKN.GG - AU Training Grounds - Main, 0 players are in and 200 slots are on the board. Seven days back: an average of 1 players, a peak of 23. Peak activity over the last 48 hours came at 10:00 UTC, with an average of 0 players.

How to join

How do I join UKN.GG - AU Training Grounds - Main?

Type client.connect 139.99.144.117:28014 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. You can find it at https://ukn.gg.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs166652,ts500

Game

gmrust
Game mode The game mode is standard Rust survival.
mp200
Max players The server has 200 slots.
ts500
Group limit You can have up to 500 per team.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build It runs game build 166652.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code No region code is set.

Gameplay

^e
Minigames This server hosts minigames: arenas, Bedwars, parkour and more.
^d
Combat training Practise aim and PvP; the loot comes free.

Mods and access

^z
Modded Plugins or settings make changes, so it sits under Modded.
^y
Carbon It runs Carbon, a framework for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.