RUST Oklahoma - Modded
Online NA 143.109.149.125:28015 checked 10m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 166
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 6h 55m
- since its last restart; the bar fills at a day
- Rank
- #15,341
- top 69% · #1503 in NA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:09 UTC27d ago | 1 | – | running | 0 |
| Mon 28 Sep, 12:27 UTC31d ago | 1 | halved by day 2 | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on RUST Oklahoma - Modded?
Size 4,000 and seed 1488 define the game-generated procedural map on RUST Oklahoma - Modded. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on RUST Oklahoma - Modded?
No gather rate appears in the name of RUST Oklahoma - Modded. The game's default applies: groups of 8 players at most. survival is the mode, raiding, building and gathering in the standard game. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running. VAC is on, Valve's anti-cheat.
Wipe days
What is the wipe schedule on RUST Oklahoma - Modded?
Wipes on RUST Oklahoma - Modded come once a month, with the force wipe and no other. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 27 days 8 hours. Monthly wipes are what the tags promise.
What happens on RUST Oklahoma - Modded when wipe day arrives?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe topped out 17 hours in. The crowd kept above half its peak to the next wipe in 0% of recent wipes. The wipes that did not hold saw the count dip below half by day 2.
Tag guide
What do the server tags on RUST Oklahoma - Modded mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Slot count: 50; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): The game build is 168909; ptsw (Networking): 'sw' is the network layer here; $r? (Region code): The region code is blank; ^m (Monthly): This server follows a monthly schedule, wiping with Facepunch's force wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays; NA (North America): In the server browser it sits under North America are listed under RUST Oklahoma - Modded. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include RUST Oklahoma - Modded?
These Rust Leaderboard lists count RUST Oklahoma - Modded among them: Best modded Rust servers and Best US Rust servers. You can find it through these server list filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server details
Which Rust version is RUST Oklahoma - Modded on?
The build behind RUST Oklahoma - Modded: Rust network protocol 2635 and build 168909 on Windows. Matching the protocol is what joining needs; Steam handles the update.
Is RUST Oklahoma - Modded online right now, and how steady has it been?
Right now the lights are on at RUST Oklahoma - Modded. About 6 hours ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 162, or 96%. Rust Leaderboard logged it for the first time on 13 September 2026.
How well does RUST Oklahoma - Modded perform?
155 server fps on average across the last 48 hours, never dropping below 100. Up to 93,987 entities were in play, buildings and deployables among them. It drew up to 2,972 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.
Where in the world is RUST Oklahoma - Modded hosted?
The NA tag on RUST Oklahoma - Modded puts it in North America. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 143.109.149.125:28015.
Player count
Where does RUST Oklahoma - Modded sit on the leaderboard?
Player hours over seven days give RUST Oklahoma - Modded #15,341 worldwide, #1,503 in North America, and the top 69% of ranked servers.
How many players are on RUST Oklahoma - Modded right now?
0 players fill 50 slots on RUST Oklahoma - Modded right now. Its average over the past week is 0 players.
Connect
How do I join RUST Oklahoma - Modded?
In the Rust console (F1) enter client.connect 143.109.149.125:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.
