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11829servers on
Hi-score
89289players now
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7fresh wipes · 3h
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Deep Sea Sask

Offline 156.236.84.141:28045 checked 27d ago

monthly wipes moddedoxide

Stats

Players
0/ 50
0% full
Slots
50open
50 max players
7-day avg
0
7-day average · peak –
FPS
–
not answering direct queries
Uptime
–
not answering direct queries
Rank
#16,408
top 69%
Last wipe · new game
35d ago
monthly schedule
Next wipe · continue?
7d 23h
Thu 5 Nov, 19:00 UTC FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep25 Sep28 Sep2 Oct5 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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Quick answers

from the figures on this page

Settings and map

Which map is loaded on Deep Sea Sask?

Deep Sea Sask runs a procedural map of size 3,400 with seed 1410202462, generated by the game. From this page RustMaps displays it, since the same size and seed always give the same map.

What are the rules and settings on Deep Sea Sask?

Deep Sea Sask says nothing in its name about a gather rate. The game's default applies: groups of 8 players at most. gather, build and raid in the standard game: that is survival. Players may raid and fight each other. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running. Anti-cheat is on: VAC is enabled.

Wipe days

What is the wipe schedule on Deep Sea Sask?

From the force wipe comes the estimate for Deep Sea Sask's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the same date every Rust server wipes. The world it runs now dates from 35 days 22 hours. Monthly wipes are what the tags promise.

Tag guide

What do the server tags on Deep Sea Sask mean?

Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; a different version cannot connect; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^m (Monthly): This server follows a monthly schedule, wiping with Facepunch's force wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings are listed under Deep Sea Sask. From the tags, this page's top section also gives you the current players, the queue and the age of the world.

Which Rust Leaderboard lists and filters include Deep Sea Sask?

Deep Sea Sask appears on the following Rust Leaderboard lists: Best modded Rust servers. Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly are the filters that surface it on the server list.

Server details

Which Rust version is Deep Sea Sask on?

The build behind Deep Sea Sask: Rust network protocol 2633 and build 165217 on Linux. Matching the protocol is what joining needs; Steam handles the update.

Is Deep Sea Sask up right now, and how steady is it?

Player one, Deep Sea Sask is offline as you read this, last spotted 27 days 5 hours ago. Of the 168 hours in the last 7 full days it was up for 0, or 0%. The first record Rust Leaderboard has of it is 22 September 2026.

Where in the world is Deep Sea Sask hosted?

Nothing about a region is published by Deep Sea Sask. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 156.236.84.141:28045.

Player count

Where does Deep Sea Sask sit on the leaderboard?

Player hours for the week place Deep Sea Sask at #16,408, in the top 69% of every ranked server.

How many players are on Deep Sea Sask right now?

No connection to Deep Sea Sask: it is offline now, with the last check 27 days 5 hours ago.

Connect

How do I join Deep Sea Sask?

In the Rust console (F1) enter client.connect 156.236.84.141:28045. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^m,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players It holds 50 slots.
ts8
Group limit Team size is capped at 8, which is the game default.
v2633
Protocol Protocol 2633 is required; a different version cannot connect.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly This server follows a monthly schedule, wiping with Facepunch's force wipe.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This is Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.