testing
Online NA 157.85.86.76:21595 checked 11m ago
Stats
- Players
- 0/ 20
- 0% full
- Slots
- 20open
- 20 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 240
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 3d 8h
- since its last restart; the bar fills at a day
- Rank
- #15,269
- top 68% · #1495 in NA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 80% in NA, and #365 of the duo servers (top 86%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 16:01 UTC, in 1d 19h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 16:01 UTC5d ago | 0 | – | running | 0 |
| Sat 17 Oct, 15:10 UTC12d ago | 1 | halved by day 1 | 7 days | 1 |
| Fri 16 Oct, 10:42 UTC13d ago | 1 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on testing?
Size 1,000 and seed 50000 define the game-generated procedural map on testing. From this page RustMaps displays it, since the same size and seed always give the same map. Under map name it shows Custom Map.
What are the rules and settings on testing?
The name of testing carries no gather rate. The group cap is 2 players (duo). survival is the mode, raiding, building and gathering in the standard game. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Carbon. VAC, Valve's anti-cheat, is switched on.
Wipe schedule
What is the wipe schedule on testing?
The prediction follows its tag, because too few of testing's wipes are on record to confirm the schedule. Saturday 31 October at 16:01 UTC is the date its next wipe is due. 5 days 4 hours is how long the current world has been up. The tags state wipes every week.
What happens on testing when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe topped out 0 hours in. 0% of its recent wipes held more than half the peak all the way to the next wipe. The wipes that did not hold saw the count dip below half by day 1.
Tag guide
What do the server tags on testing mean?
gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): Slot count: 20; ts2 (Group limit): Teams cap at 2 players; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set; ^w (Weekly): A wipe each week; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): This server uses Carbon for plugins; NA (North America): The server browser lists it under North America are the tags testing publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include testing?
testing appears on the following Rust Leaderboard lists: Duo Rust servers, ranked live, Best modded Rust servers and Best US Rust servers. You can find it through these server list filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.
About the server
Which Rust version is testing running?
The build behind testing: Rust network protocol 2635 and build 168909 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is testing online right now, and how steady has it been?
testing is up, live and reachable this moment. About 3 days 8 hours ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 167, or 99%. The first record Rust Leaderboard has of it is 16 October 2026.
How well does testing perform?
239 server fps on average across the last 48 hours, never dropping below 231. At its peak the world carried 7,026 entities: buildings, deployables and the rest. The top memory figure was 3,046 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is testing hosted?
Its NA tag places testing in North America. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 157.85.86.76:21595.
Population
Where does testing sit on the leaderboard?
Seven-day player hours rank testing at #15,269 overall, #1,495 in North America, and inside the top 68% of all ranked servers. In the duo group it takes #365.
How many players are on testing right now?
0 players fill 20 slots on testing right now. A seven-day average of 0 players is the score here.
Getting in
How do I join testing?
Type client.connect 157.85.86.76:21595 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. You can find it at https://discord.com/invite/BGKzykfwEC.
