1UP
11835servers on
Hi-score
94909players now
2UP
528fresh wipes · 3h
Player select Ready

testing

Online NA 157.85.86.76:21595 checked 11m ago

duo weekly wipes moddedcarbon

Stats

Players
0/ 20
0% full
Slots
20open
20 max players
7-day avg
0
7-day average · peak –
FPS
240
server frames a second, the latest hour; the bar fills at 60
Uptime
3d 8h
since its last restart; the bar fills at a day
Rank
#15,269
top 68% · #1495 in NA
Last wipe · new game
5d ago
weekly schedule
Next wipe · continue?
1d 19h
Sat 31 Oct, 16:01 UTC

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA, and #365 of the duo servers (top 86%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 16:01 UTC, in 1d 19h. Its weekly schedule tag · low confidence

4.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

1d 19h
Sat 31 Oct, 16:01 UTC
6d 22h
Thu 5 Nov, 19:00 UTC
FW
8d 19h
Sat 7 Nov, 16:01 UTC
15d 19h
Sat 14 Nov, 16:01 UTC
22d 19h
Sat 21 Nov, 16:01 UTC
29d 19h
Sat 28 Nov, 16:01 UTC
34d 22h
Thu 3 Dec, 19:00 UTC
FW
36d 19h
Sat 5 Dec, 16:01 UTC

The first 48 hours of its last wipes

Sat 24 OctSat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 16:01 UTC5d ago 0 – running 0
Sat 17 Oct, 15:10 UTC12d ago 1 halved by day 1 7 days 1
Fri 16 Oct, 10:42 UTC13d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustForNoobs.com | Solo/Duo | Weekly | US
NA · duo · weekly · 102 on average
17 / 100
RustForNoobs.com | Mondays | Solo/Duo | US
NA · duo · weekly · 70 on average
69 / 100
US RustLife.net | Solo/Duo | Fridays | Noob Friendly
NA · duo · weekly · 3 on average
4 / 100
WARBANDITS.GG |Solo/Duo|Weekly| JUST WIPED
NA · duo · weekly · 3 on average
0 / 100
US RustLife.net | Solo/Duo | Mondays | Noob Friendly
NA · duo · weekly · 2 on average
2 / 100
WARBANDITS.GG 2X |Solo/Duo|X2 JUST FULLWIPED
NA · duo · 2x · weekly · 146 on average
202 / 250

Quick answers

from the figures on this page

Settings and map

Which map is loaded on testing?

Size 1,000 and seed 50000 define the game-generated procedural map on testing. From this page RustMaps displays it, since the same size and seed always give the same map. Under map name it shows Custom Map.

What are the rules and settings on testing?

The name of testing carries no gather rate. The group cap is 2 players (duo). survival is the mode, raiding, building and gathering in the standard game. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Carbon. VAC, Valve's anti-cheat, is switched on.

Wipe schedule

What is the wipe schedule on testing?

The prediction follows its tag, because too few of testing's wipes are on record to confirm the schedule. Saturday 31 October at 16:01 UTC is the date its next wipe is due. 5 days 4 hours is how long the current world has been up. The tags state wipes every week.

What happens on testing when wipe day arrives?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe topped out 0 hours in. 0% of its recent wipes held more than half the peak all the way to the next wipe. The wipes that did not hold saw the count dip below half by day 1.

Tag guide

What do the server tags on testing mean?

gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): Slot count: 20; ts2 (Group limit): Teams cap at 2 players; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set; ^w (Weekly): A wipe each week; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): This server uses Carbon for plugins; NA (North America): The server browser lists it under North America are the tags testing publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.

Which Rust Leaderboard lists and filters include testing?

testing appears on the following Rust Leaderboard lists: Duo Rust servers, ranked live, Best modded Rust servers and Best US Rust servers. You can find it through these server list filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.

About the server

Which Rust version is testing running?

The build behind testing: Rust network protocol 2635 and build 168909 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is testing online right now, and how steady has it been?

testing is up, live and reachable this moment. About 3 days 8 hours ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 167, or 99%. The first record Rust Leaderboard has of it is 16 October 2026.

How well does testing perform?

239 server fps on average across the last 48 hours, never dropping below 231. At its peak the world carried 7,026 entities: buildings, deployables and the rest. The top memory figure was 3,046 MB. What reads as lag to players: fps falling and entities piling up.

Where in the world is testing hosted?

Its NA tag places testing in North America. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 157.85.86.76:21595.

Population

Where does testing sit on the leaderboard?

Seven-day player hours rank testing at #15,269 overall, #1,495 in North America, and inside the top 68% of all ranked servers. In the duo group it takes #365.

How many players are on testing right now?

0 players fill 20 slots on testing right now. A seven-day average of 0 players is the score here.

Getting in

How do I join testing?

Type client.connect 157.85.86.76:21595 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. You can find it at https://discord.com/invite/BGKzykfwEC.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^w,NA,gmvanilla,cs168909,ts2

Game

gmvanilla
Game mode This is vanilla survival.
mp20
Max players Slot count: 20.
ts2
Group limit Teams cap at 2 players.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the game's standard network layer, and it is what runs here.
$r?
Region code Region: not set.

Wipe schedule

^w
Weekly A wipe each week.

Mods and access

^z
Modded Modded listing: settings or plugins change how it plays.
^y
Carbon This server uses Carbon for plugins.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.