1UP
11669servers on
Hi-score
53688players now
2UP
88fresh wipes · 3h
Player select Ready

Long Hours

Online 157.85.91.42:28015 checked 9m ago

teams off moddedoxidehardcore

Stats

Players
0/ 50
0% full
Slots
50open
50 max players
7-day avg
0
7-day average · peak 1
FPS
70
server frames a second, the latest hour; the bar fills at 60
Uptime
5d 22h
since its last restart; the bar fills at a day
Rank
#12,599
top 57%
Last wipe · new game
6d ago
no schedule published
Next wipe · continue?
–
too few wipes seen yet

Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

025507510010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 08:20 UTC6d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival
no group limit · 8 on average
4 / 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R
NA · no group limit · biweekly · 3 on average
0 / 50
Alone & Afraid
OC · no group limit · biweekly · 2 on average
3 / 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival
SA · groups of 15+ · biweekly · 2 on average
0 / 50
1 / 100
ShockRust | Blue | NoLimit
no group limit · 155 on average
157 / 500

Quick answers

from the figures on this page

Settings and map

Which map is loaded on Long Hours?

Size 6,000, procedural, generated by the game, on Long Hours.

What are the rules and settings on Long Hours?

Long Hours says nothing in its name about a gather rate. No group limit is published. It plays as hardcore, Facepunch at its hardest. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.

Wipe schedule

What is the wipe schedule on Long Hours?

Long Hours has too few wipes on record to show a rhythm yet. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 6 days 1 hours is how long the current world has been up.

What happens on Long Hours when wipe day arrives?

Its recent wipes drew an average of 1 players at peak. The crowd on the latest wipe topped out 1 hours in.

Tag guide

What do the server tags on Long Hours mean?

Read by the game's server browser, gmhardcore (Game mode): The ruleset is hardcore, a harsher one; mp50 (Max players): It holds 50 slots; ts0 (Group limit): Teams are disabled; v2634 (Protocol): Protocol 2634 is required; a different version cannot connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded are listed under Long Hours. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include Long Hours?

Long Hours appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.

Server details

Which Rust version is Long Hours running?

Rust network protocol 2634 and build 167781 on Linux is what Long Hours runs. Matching the protocol is what joining needs; Steam handles the update.

Is Long Hours online right now, and how steady has it been?

Long Hours is up, live and reachable this moment. The uptime figure puts the last restart at roughly 5 days 22 hours ago. Of the 168 hours in the last 7 full days it was up for 136, or 81%. Rust Leaderboard logged it for the first time on 13 September 2026.

How well does Long Hours perform?

The 48-hour average is 74 server fps; the floor was 61. Buildings, deployables and all the rest of the world took the entity count as high as 200,254. The top memory figure was 9,049 MB. What reads as lag to players: fps falling and entities piling up.

Where in the world is Long Hours hosted?

Nothing about a region is published by Long Hours. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 157.85.91.42:28015 is its address.

The crowd

Where does Long Hours sit in the rankings?

Player hours over seven days put Long Hours at #12,599, among the top 57% of ranked servers.

How many players are on Long Hours right now?

On Long Hours, 0 players are in and 50 slots are on the board. Seven days back: an average of 0 players, a peak of 1.

How to join

How do I join Long Hours?

Type client.connect 157.85.91.42:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmhardcore,cs167781,ts0,^o^z

Game

gmhardcore
Game mode The ruleset is hardcore, a harsher one.
mp50
Max players It holds 50 slots.
ts0
Group limit Teams are disabled.
v2634
Protocol Protocol 2634 is required; a different version cannot connect.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the game's standard network layer, and it is what runs here.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide It runs Oxide (uMod), a framework for plugins.
^z
Modded Plugins or settings make changes, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.