JumpRust.com - Test
Offline EA 162.222.17.239:26666 checked 6h ago
Stats
- Players
- 1/ ?
- players now
- Slots
- –open
- no max players
- 7-day avg
- 1
- 7-day average · peak 1
- FPS
- 30
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 10m
- since its last restart; the bar fills at a day
- Rank
- #9,688
- top 43% · #427 in EA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers, top 79% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 16:49 UTC6h ago | – | – | running | 1 |
| Tue 27 Oct, 16:52 UTC2d ago | 1 | – | 2 days | 1 |
| Tue 27 Oct, 10:13 UTC2d ago | 1 | – | 0.3 days | 0 |
| Sun 25 Oct, 14:18 UTC4d ago | 1 | – | 1.8 days | 1 |
| Thu 22 Oct, 09:48 UTC7d ago | 1 | – | 3.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on JumpRust.com - Test?
The game generates a procedural map for JumpRust.com - Test: size 1,000, seed 1337. From this page RustMaps displays it, since the same size and seed always give the same map. ✿ JumpRust.com日本™ FPS+ is the map name shown.
What are the rules and settings on JumpRust.com - Test?
No gather rate appears in the name of JumpRust.com - Test. The limit on a group is 32 players. survival is the mode, raiding, building and gathering in the standard game. Players may raid and fight each other. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Oxide. Vanilla is what it calls itself: vanilla Rust: no altered rates, kits or rules from Facepunch's release. Anti-cheat is on: VAC is enabled.
Wipe schedule
What is the wipe schedule on JumpRust.com - Test?
Its tag guides the prediction: not enough of JumpRust.com - Test's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the same date every Rust server wipes. 6 hours is how long the current world has been up. Its tags list a wipe schedule of one wipe per two weeks.
What happens on JumpRust.com - Test when wipe day arrives?
The average peak across its recent wipes is 1 players. On the latest wipe, 1 hours in, the crowd hit its peak.
Lists and filters
Who is behind JumpRust.com - Test?
The same operator most likely runs them all: JumpRust.com - Test publishes a jumprust.com hostname, as do 15 other servers we track.
What do the server tags on JumpRust.com - Test mean?
The server browser reads these tags from JumpRust.com - Test: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): It holds 0 slots; ts32 (Group limit): You can have up to 32 per team; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Vanilla Rust: no altered rates, kits or rules from Facepunch's release; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): This is Modded: the game is changed by plugins or settings; EA (East Asia): East Asia is the region it appears under in the server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include JumpRust.com - Test?
JumpRust.com - Test appears on the following Rust Leaderboard lists: Best modded Rust servers. You can find it through these server list filters: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Server facts
Which Rust version is JumpRust.com - Test on?
The build behind JumpRust.com - Test: Rust network protocol 2635 and build 168909 on Windows. Matching the protocol is what joining needs; Steam handles the update.
Is JumpRust.com - Test online right now, and how steady has it been?
JumpRust.com - Test is down this moment; the last signal came 6 hours ago. Going by the uptime it reports, the last restart was about 10 minutes ago. The last 7 full days saw it online for 7 of 168 hours, 4% of the time. Rust Leaderboard logged it for the first time on 17 October 2026.
How well does JumpRust.com - Test perform?
The 48-hour average is 30 server fps; the floor was 30. At its peak the world carried 500 entities: buildings, deployables and the rest. It drew up to 1,178 MB of memory at its highest. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is JumpRust.com - Test hosted?
In Asia, says JumpRust.com - Test, with a EA tag. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 162.222.17.239:26666 is its address.
The crowd
Where does JumpRust.com - Test sit in the rankings?
JumpRust.com - Test takes #9,688 for the week's player hours and #427 in Asia, with a spot in the top 43% of all ranked servers.
How many players are on JumpRust.com - Test right now?
No connection to JumpRust.com - Test: it is offline now, with the last check 6 hours ago. 1 was the high point over seven days, with 1 players on average. The busiest point in the last 48 hours was 16:00 UTC, averaging 1 players.
Connect
How do I join JumpRust.com - Test?
Type client.connect 162.222.17.239:26666 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. You can find it at https://jumprust.com.
