Uncle Moe's Club
Offline 162.33.24.66:9015 checked 1d ago
Stats
- Players
- 0/ 40
- 0% full
- Slots
- 40open
- 40 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 237
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 19d 11h
- since its last restart; the bar fills at a day
- Rank
- #15,284
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Uncle Moe's Club?
The game generates a procedural map for Uncle Moe's Club: size 2,000, seed 1. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on Uncle Moe's Club?
No gather rate appears in the name of Uncle Moe's Club. The game's default applies: groups of 8 players at most. the usual game, with gathering, building and raiding: that is survival. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. It runs plugins: Oxide. By its own description it is vanilla: no changed rates, kits or rules: just the game Facepunch releases. Anti-cheat is on: VAC is enabled.
Wipe schedule
What is the wipe schedule on Uncle Moe's Club?
An estimate from the force wipe gives Uncle Moe's Club's next wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, and that is its next wipe, as it is for every Rust server. The world it runs now dates from 26 days 4 hours. A wipe once a month is set out in its tags.
Lists and filters
What do the server tags on Uncle Moe's Club mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It holds 40 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; a different version cannot connect; cs167231 (Build): It runs game build 167231; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly wipe here; ^v (Vanilla): No changed rates, kits or rules: just the game Facepunch releases; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays are listed under Uncle Moe's Club. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Uncle Moe's Club?
Best modded Rust servers are the Rust Leaderboard lists that include Uncle Moe's Club. You can find it through these server list filters: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
About the server
Which Rust version is Uncle Moe's Club on?
Rust network protocol 2634 and build 167231 on Linux is the version Uncle Moe's Club runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Uncle Moe's Club up right now, and how steady is it?
No sign of Uncle Moe's Club right now, with 43 hours since it was last seen. Going by the uptime it reports, the last restart was about 19 days 11 hours ago. Of the 168 hours in the last 7 full days it was up for 126, or 75%. The first record Rust Leaderboard has of it is 3 October 2026.
How well does Uncle Moe's Club perform?
Averaged over the last 48 hours, server fps was 237, with a low of 237. Up to 14,654 entities were in play, buildings and deployables among them. Memory use peaked at 2,424 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is Uncle Moe's Club hosted?
No region is published by Uncle Moe's Club. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 162.33.24.66:9015.
Player count
Where does Uncle Moe's Club sit in the rankings?
Player hours over seven days put Uncle Moe's Club at #15,284, among the top 69% of ranked servers.
How many players are on Uncle Moe's Club right now?
Right now Uncle Moe's Club is not online, and its last appearance was 43 hours ago. A seven-day average of 0 players is the score here.
How to join
How do I join Uncle Moe's Club?
Type client.connect 162.33.24.66:9015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.