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Hi-score
47233players now
2UP
114fresh wipes · 3h
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Testserver

Online 168.100.162.11:28075 checked 7m ago

vanillapremium

Stats

Players
0/ ?
players now
Slots
–open
no max players
7-day avg
0
7-day average · peak –
FPS
30
server frames a second, the latest hour; the bar fills at 60
Uptime
4h 00m
since its last restart; the bar fills at a day
Rank
#15,335
top 69%
Last wipe · new game
17d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

01020304009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep29 Sep7 Oct14 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3 days
usual gap
between real wipes
67%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 22:00 UTC17d ago 0 – running 0
Thu 1 Oct, 16:53 UTC27d ago 1+1 queue halved by day 1 10.2 days 0
Mon 28 Sep, 16:02 UTC30d ago 1 halved by day 1 3 days 0
Sat 26 Sep, 00:41 UTC33d ago 1 halved by day 1 2.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 522 on average
341 / 375
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
281 / 325
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
32 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
21 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
40 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 246 on average
122 / 200

Quick answers

from the figures on this page

How it plays

Which map is loaded on Testserver?

Custom map, size 3,750, on Testserver: the file is published and downloadable from this page.

What are the rules and settings on Testserver?

Testserver says nothing in its name about a gather rate. Groups reach 16 players at most. gather, build and raid in the standard game: that is survival. Fighting and raiding between players are allowed. It is listed as a community server in the browser. The server's own label is vanilla: vanilla Rust: no altered rates, kits or rules from Facepunch's release. Access is limited to players with premium status in Rust. VAC is on, Valve's anti-cheat.

Reset times

What is the wipe schedule on Testserver?

Testserver wipes whenever it likes, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 17 days 10 hours is how long the current world has been up.

What happens on Testserver when wipe day arrives?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe topped out 0 hours in. The crowd kept above half its peak to the next wipe in 0% of recent wipes. The wipes that did not hold saw the count dip below half by day 1.

Lists and filters

What do the server tags on Testserver mean?

Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The server has 0 slots; ts16 (Group limit): Teams cap at 16 players; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs169606 (Build): The game build is 169606; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^v (Vanilla): Vanilla Rust: no altered rates, kits or rules from Facepunch's release; ^t (Tutorial on): The Facepunch tutorial is open to newcomers; ^q (Premium): Access is limited to players with premium status in Rust; rustmaps (Custom tag): A plugin or the owner applied this tag; it is not standard Rust are listed under Testserver. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include Testserver?

Testserver appears on the following Rust Leaderboard lists: Rust tutorial servers, Best Rust community servers and Best vanilla Rust servers. Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more are the filters that surface it on the server list.

About the server

Which Rust version is Testserver on?

The build behind Testserver: Rust network protocol 2635 and build 169606 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is Testserver online right now, and how steady has it been?

Player one, Testserver is online as you read this. The uptime figure puts the last restart at roughly 4 hours ago. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. 22 September 2026 is when Rust Leaderboard first logged it.

How well does Testserver perform?

Averaged over the last 48 hours, server fps was 30, with a low of 27. Buildings, deployables and all the rest of the world took the entity count as high as 94,000. The top memory figure was 4,019 MB. What reads as lag to players: fps falling and entities piling up.

Where in the world is Testserver hosted?

No region is published by Testserver. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 168.100.162.11:28075.

The crowd

Where does Testserver sit in the rankings?

Player hours for the week place Testserver at #15,335, in the top 69% of every ranked server.

How many players are on Testserver right now?

Player one, Testserver shows 0 players at this moment. A seven-day average of 0 players is the score here.

Connect

How do I join Testserver?

In the Rust console (F1) enter client.connect 168.100.162.11:28075. Launch Rust from this page instead and it opens the game through Steam and joins for you. Access is limited to players with premium status in Rust. Head to https://www.rustafied.com/ for its website.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs169606,^q,ts16,rustmaps

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players The server has 0 slots.
ts16
Group limit Teams cap at 16 players.
v2635
Protocol Protocol 2635 is required; a different version cannot connect.
cs169606
Build The game build is 169606.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code is blank.

Difficulty

^v
Vanilla Vanilla Rust: no altered rates, kits or rules from Facepunch's release.

Gameplay

^t
Tutorial on The Facepunch tutorial is open to newcomers.

Mods and access

^q
Premium Access is limited to players with premium status in Rust.

Other

rustmaps
Custom tag A plugin or the owner applied this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.