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11727servers on
Hi-score
59874players now
2UP
179fresh wipes · 3h
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training_grounds

Online 168.100.162.11:28085 checked 10m ago

vanilla

Stats

Players
0/ ?
players now
Slots
–open
no max players
7-day avg
0
7-day average · peak –
FPS
30
server frames a second, the latest hour; the bar fills at 60
Uptime
5h 58m
since its last restart; the bar fills at a day
Rank
#15,323
top 69%
Last wipe · new game
16d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeak
0123412:0014:0002:0004:0007:0009:00

Hourly average and peak, UTC.

Server performance

01020304012:0014:0002:0004:0007:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctWed 7 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 15:25 UTC16d ago 1 – running 0
Wed 7 Oct, 15:39 UTC21d ago 0 – 5 days 0
Thu 1 Oct, 16:59 UTC27d ago 0 – 5.9 days 0
Mon 28 Sep, 14:32 UTC30d ago 1+1 queue – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 516 on average
441 / 475
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
348 / 375
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
42 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
33 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
46 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 243 on average
147 / 200

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on training_grounds?

Custom map, size 4,500, on training_grounds: the file is published and downloadable from this page.

What are the rules and settings on training_grounds?

The name of training_grounds carries no gather rate. The limit on a group is 16 players. raiding, building and gathering in the standard game: that is survival. Players may raid and fight each other. The server browser puts it under Community. Vanilla is what it calls itself: vanilla Rust: no altered rates, kits or rules from Facepunch's release. VAC is on, Valve's anti-cheat.

Wipe schedule

What is the wipe schedule on training_grounds?

training_grounds wipes whenever it likes, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 16 days 19 hours.

What happens on training_grounds when wipe day arrives?

The average peak across its recent wipes is 0 players. 2 hours after the latest wipe, the crowd was at its highest.

Lists and filters

What do the server tags on training_grounds mean?

Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Slot count: 0; ts16 (Group limit): Teams cap at 16 players; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set; ^v (Vanilla): Vanilla Rust: no altered rates, kits or rules from Facepunch's release; ^t (Tutorial on): The Facepunch tutorial is open to newcomers; rustmaps (Custom tag): This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags are listed under training_grounds. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include training_grounds?

training_grounds appears on the following Rust Leaderboard lists: Rust tutorial servers, Best Rust community servers and Best vanilla Rust servers. You can find it through these server list filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more.

Server details

Which Rust version is training_grounds on?

The build behind training_grounds: Rust network protocol 2635 and build 168909 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is training_grounds online right now, and how steady has it been?

Player one, training_grounds is online as you read this. About 5 hours ago is when it last restarted, judged by the uptime it reports. It was up 59% of the time over the last 7 full days: 99 of 168 hours on. The first record Rust Leaderboard has of it is 13 September 2026.

How well does training_grounds perform?

30 server fps on average across the last 48 hours, never dropping below 29. At its peak the world carried 137,229 entities: buildings, deployables and the rest. Memory use peaked at 3,722 MB. A climbing entity count and low fps are the lag players actually notice.

Where in the world is training_grounds hosted?

No region is published by training_grounds. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 168.100.162.11:28085 is its address.

Player count

Where does training_grounds sit in the rankings?

Player hours for the week place training_grounds at #15,323, in the top 69% of every ranked server.

How many players are on training_grounds right now?

The live count for training_grounds is 0 players. Over seven days, players averaged 0.

Getting in

How do I join training_grounds?

In the Rust console (F1) enter client.connect 168.100.162.11:28085. Launch Rust from this page instead and it opens the game through Steam and joins for you. Head to https://forum.rustafied.com/store/product/75-sea-medium/ for its website.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs168909,ts16,rustmaps

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players Slot count: 0.
ts16
Group limit Teams cap at 16 players.
v2635
Protocol Protocol 2635 is required; a different version cannot connect.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the game's standard network layer, and it is what runs here.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Vanilla Rust: no altered rates, kits or rules from Facepunch's release.

Gameplay

^t
Tutorial on The Facepunch tutorial is open to newcomers.

Other

rustmaps
Custom tag This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.