training_grounds
Online 168.100.162.11:28085 checked 10m ago
Stats
- Players
- 0/ ?
- players now
- Slots
- –open
- no max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 30
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 5h 58m
- since its last restart; the bar fills at a day
- Rank
- #15,323
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 15:25 UTC16d ago | 1 | – | running | 0 |
| Wed 7 Oct, 15:39 UTC21d ago | 0 | – | 5 days | 0 |
| Thu 1 Oct, 16:59 UTC27d ago | 0 | – | 5.9 days | 0 |
| Mon 28 Sep, 14:32 UTC30d ago | 1+1 queue | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on training_grounds?
Custom map, size 4,500, on training_grounds: the file is published and downloadable from this page.
What are the rules and settings on training_grounds?
The name of training_grounds carries no gather rate. The limit on a group is 16 players. raiding, building and gathering in the standard game: that is survival. Players may raid and fight each other. The server browser puts it under Community. Vanilla is what it calls itself: vanilla Rust: no altered rates, kits or rules from Facepunch's release. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on training_grounds?
training_grounds wipes whenever it likes, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 16 days 19 hours.
What happens on training_grounds when wipe day arrives?
The average peak across its recent wipes is 0 players. 2 hours after the latest wipe, the crowd was at its highest.
Lists and filters
What do the server tags on training_grounds mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Slot count: 0; ts16 (Group limit): Teams cap at 16 players; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set; ^v (Vanilla): Vanilla Rust: no altered rates, kits or rules from Facepunch's release; ^t (Tutorial on): The Facepunch tutorial is open to newcomers; rustmaps (Custom tag): This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags are listed under training_grounds. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include training_grounds?
training_grounds appears on the following Rust Leaderboard lists: Rust tutorial servers, Best Rust community servers and Best vanilla Rust servers. You can find it through these server list filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more.
Server details
Which Rust version is training_grounds on?
The build behind training_grounds: Rust network protocol 2635 and build 168909 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is training_grounds online right now, and how steady has it been?
Player one, training_grounds is online as you read this. About 5 hours ago is when it last restarted, judged by the uptime it reports. It was up 59% of the time over the last 7 full days: 99 of 168 hours on. The first record Rust Leaderboard has of it is 13 September 2026.
How well does training_grounds perform?
30 server fps on average across the last 48 hours, never dropping below 29. At its peak the world carried 137,229 entities: buildings, deployables and the rest. Memory use peaked at 3,722 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is training_grounds hosted?
No region is published by training_grounds. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 168.100.162.11:28085 is its address.
Player count
Where does training_grounds sit in the rankings?
Player hours for the week place training_grounds at #15,323, in the top 69% of every ranked server.
How many players are on training_grounds right now?
The live count for training_grounds is 0 players. Over seven days, players averaged 0.
Getting in
How do I join training_grounds?
In the Rust console (F1) enter client.connect 168.100.162.11:28085. Launch Rust from this page instead and it opens the game through Steam and joins for you. Head to https://forum.rustafied.com/store/product/75-sea-medium/ for its website.
