[AU] OzRust.com Development
Offline OC 180.150.25.250:28014 checked 7d ago
Stats
- Players
- 0/ 150
- 0% full
- Slots
- 150open
- 150 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,270
- top 69% · #177 in OC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 11h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 22:50 UTC14d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on [AU] OzRust.com Development?
[AU] OzRust.com Development runs on a map the game generates procedurally.
What are the rules and settings on [AU] OzRust.com Development?
[AU] OzRust.com Development says nothing in its name about a gather rate. The game's default applies: groups of 8 players at most. no player-versus-player combat: that is pve. Under Modded in the server browser, because plugins or settings modify play. It runs plugins: Oxide. Anti-cheat is on: VAC is enabled.
Reset times
What is the wipe schedule on [AU] OzRust.com Development?
Because [AU] OzRust.com Development's recorded wipes are too few to confirm a schedule, the prediction goes by its tag. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. This world has been running since 14 days 8 hours. Its tags list a wipe schedule of one wipe per two weeks.
What happens on [AU] OzRust.com Development when wipe day arrives?
The average peak across its recent wipes is 0 players. 1 hours after the latest wipe, the crowd was at its highest.
Tag guide
What do the server tags on [AU] OzRust.com Development mean?
gmrust (Game mode): Survival, standard Rust style; mp150 (Max players): Slot count: 150; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^b (Biweekly): The wipe interval is two weeks; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded; OC (Oceania): The server browser lists it under Oceania are the tags [AU] OzRust.com Development publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include [AU] OzRust.com Development?
These Rust Leaderboard lists count [AU] OzRust.com Development among them: Oceania Rust servers by player count, Best modded Rust servers and Rust PvE servers leaderboard. Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks are the filters that surface it on the server list.
Server facts
Which Rust version is [AU] OzRust.com Development running?
Rust network protocol 2634 and build 167781 on Linux is the version [AU] OzRust.com Development runs. Matching the protocol is what joining needs; Steam handles the update.
Is [AU] OzRust.com Development online right now, and how steady has it been?
[AU] OzRust.com Development is down this moment; the last signal came 7 days ago. It was up 4% of the time over the last 7 full days: 7 of 168 hours on. The first record Rust Leaderboard has of it is 4 October 2026.
Where in the world is [AU] OzRust.com Development hosted?
The OC tag on [AU] OzRust.com Development puts it in Oceania. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 180.150.25.250:28014.
The crowd
Where does [AU] OzRust.com Development sit in the rankings?
Player hours over seven days give [AU] OzRust.com Development #15,270 worldwide, #177 in Oceania, and the top 69% of ranked servers.
How many players are on [AU] OzRust.com Development right now?
No connection to [AU] OzRust.com Development: it is offline now, with the last check 7 days ago. A seven-day average of 0 players is the score here.
Getting in
How do I join [AU] OzRust.com Development?
Type client.connect 180.150.25.250:28014 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.