Old Souls PVE AU
Online OC 180.150.91.79:28050 checked 2h ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 40
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 20h 03m
- since its last restart; the bar fills at a day
- Rank
- #6,972
- top 31% · #145 in OC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers, top 71% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:13 UTC FW26d ago | 4 | – | running | 0 |
| Thu 1 Oct, 10:50 UTC27d ago | 4 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Old Souls PVE AU?
Old Souls PVE AU runs a procedural map of size 6,000 with seed 6543523, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on Old Souls PVE AU?
Old Souls PVE AU says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. It plays as pve, no player-versus-player combat. Plugins or settings change the game, and the browser files it under Modded. Oxide plugins are running. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on Old Souls PVE AU?
Once a month Old Souls PVE AU wipes, and the force wipe is the occasion. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 26 days 22 hours. Its tags give a monthly wipe schedule.
What happens on Old Souls PVE AU when wipe day arrives?
The average peak across its recent wipes is 4 players. On the latest wipe, 15 hours in, the crowd hit its peak.
Lists and filters
What do the server tags on Old Souls PVE AU mean?
The server browser reads these tags from Old Souls PVE AU: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^m (Monthly): It wipes monthly, alongside the force wipe from Facepunch; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): This is Modded: the game is changed by plugins or settings; OC (Oceania): In the server browser it sits under Oceania. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Old Souls PVE AU?
These Rust Leaderboard lists count Old Souls PVE AU among them: Oceania Rust servers by player count, Best modded Rust servers and Rust PvE servers leaderboard. You can find it through these server list filters: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
About the server
Which Rust version is Old Souls PVE AU on?
The build behind Old Souls PVE AU: Rust network protocol 2635 and build 168909 on Windows. Steam updates your game so it sits on the same protocol needed to join.
Is Old Souls PVE AU up right now, and how steady is it?
Old Souls PVE AU is up, live and reachable this moment. About 20 hours ago is when it last restarted, judged by the uptime it reports. The last 7 full days saw it online for 168 of 168 hours, 100% of the time. 13 September 2026 is when Rust Leaderboard first logged it.
How well does Old Souls PVE AU perform?
The 48-hour average is 45 server fps; the floor was 1. At its peak the world carried 236,499 entities: buildings, deployables and the rest. The top memory figure was 5,685 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Old Souls PVE AU hosted?
Its OC tag places Old Souls PVE AU in Oceania. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 180.150.91.79:28050.
The crowd
Where does Old Souls PVE AU sit in the rankings?
Old Souls PVE AU takes #6,972 for the week's player hours and #145 in Oceania, with a spot in the top 31% of all ranked servers.
How many players are on Old Souls PVE AU right now?
On Old Souls PVE AU, 0 players are in and 50 slots are on the board. Seven days back: an average of 0 players, a peak of 2. In the last 48 hours, 11:00 UTC drew the highest average: 0 players.
Getting in
How do I join Old Souls PVE AU?
In the Rust console (F1) enter client.connect 180.150.91.79:28050. Launch Rust from this page instead and it opens the game through Steam and joins for you. Head to https://discord.com/invite/SQEEQUARS4 for its website.
