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Old Souls PVE AU

Online OC 180.150.91.79:28050 checked 2h ago

monthly wipes moddedoxidepve

Stats

Players
0/ 50
0% full
Slots
50open
50 max players
7-day avg
0
7-day average · peak 2
FPS
40
server frames a second, the latest hour; the bar fills at 60
Uptime
20h 03m
since its last restart; the bar fills at a day
Rank
#6,972
top 31% · #145 in OC
Last wipe · new game
26d ago
monthly schedule
Next wipe · continue?
7d 23h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 31% of all ranked servers, top 71% in OC. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

0.4 days
usual gap
between real wipes
4
wipe-day peak
players, last three wipes

Coming wipes

7d 23h
Thu 5 Nov, 19:00 UTC
FW
35d 23h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:13 UTC FW26d ago 4 – running 0
Thu 1 Oct, 10:50 UTC27d ago 4 – 0.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
OC · groups of 8+ · monthly · 14 on average
6 / 200
[AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing
OC · groups of 8+ · monthly · 10 on average
3 / 200
[AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event
OC · groups of 8+ · monthly · 8 on average
2 / 100
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|
OC · groups of 8+ · monthly · 2 on average
1 / 50
[AU] BB Rust PvE | Relaxed Community | Beginner to Pro Welcome
OC · groups of 8+ · monthly · 4 on average
3 / 50
[PvE] - VANGUARD RUST - PvE, No killing, No Raiding, 1/2 decay.
OC · groups of 8+ · monthly · 3 on average
2 / 30

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on Old Souls PVE AU?

Old Souls PVE AU runs a procedural map of size 6,000 with seed 6543523, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map.

What are the rules and settings on Old Souls PVE AU?

Old Souls PVE AU says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. It plays as pve, no player-versus-player combat. Plugins or settings change the game, and the browser files it under Modded. Oxide plugins are running. VAC, Valve's anti-cheat, is switched on.

Reset times

What is the wipe schedule on Old Souls PVE AU?

Once a month Old Souls PVE AU wipes, and the force wipe is the occasion. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 26 days 22 hours. Its tags give a monthly wipe schedule.

What happens on Old Souls PVE AU when wipe day arrives?

The average peak across its recent wipes is 4 players. On the latest wipe, 15 hours in, the crowd hit its peak.

Lists and filters

What do the server tags on Old Souls PVE AU mean?

The server browser reads these tags from Old Souls PVE AU: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^m (Monthly): It wipes monthly, alongside the force wipe from Facepunch; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): This is Modded: the game is changed by plugins or settings; OC (Oceania): In the server browser it sits under Oceania. From the tags, this page's top section also gives you the current players, the queue and the age of the world.

Which Rust Leaderboard lists and filters include Old Souls PVE AU?

These Rust Leaderboard lists count Old Souls PVE AU among them: Oceania Rust servers by player count, Best modded Rust servers and Rust PvE servers leaderboard. You can find it through these server list filters: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

About the server

Which Rust version is Old Souls PVE AU on?

The build behind Old Souls PVE AU: Rust network protocol 2635 and build 168909 on Windows. Steam updates your game so it sits on the same protocol needed to join.

Is Old Souls PVE AU up right now, and how steady is it?

Old Souls PVE AU is up, live and reachable this moment. About 20 hours ago is when it last restarted, judged by the uptime it reports. The last 7 full days saw it online for 168 of 168 hours, 100% of the time. 13 September 2026 is when Rust Leaderboard first logged it.

How well does Old Souls PVE AU perform?

The 48-hour average is 45 server fps; the floor was 1. At its peak the world carried 236,499 entities: buildings, deployables and the rest. The top memory figure was 5,685 MB. A climbing entity count and low fps are the lag players actually notice.

Where in the world is Old Souls PVE AU hosted?

Its OC tag places Old Souls PVE AU in Oceania. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 180.150.91.79:28050.

The crowd

Where does Old Souls PVE AU sit in the rankings?

Old Souls PVE AU takes #6,972 for the week's player hours and #145 in Oceania, with a spot in the top 31% of all ranked servers.

How many players are on Old Souls PVE AU right now?

On Old Souls PVE AU, 0 players are in and 50 slots are on the board. Seven days back: an average of 0 players, a peak of 2. In the last 48 hours, 11:00 UTC drew the highest average: 0 players.

Getting in

How do I join Old Souls PVE AU?

In the Rust console (F1) enter client.connect 180.150.91.79:28050. Launch Rust from this page instead and it opens the game through Steam and joins for you. Head to https://discord.com/invite/SQEEQUARS4 for its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,OC,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players The server has 50 slots.
ts8
Group limit Team size is capped at 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly It wipes monthly, alongside the force wipe from Facepunch.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide Plugins run through Oxide (uMod) on this server.
^z
Modded This is Modded: the game is changed by plugins or settings.

Region

OC
Oceania In the server browser it sits under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.