Stats
- Players
- 11/ 350
- 3% full
- Slots
- 339open
- 350 max players
- 7-day avg
- 13
- 7-day average · peak 39
- FPS
- 134
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 7h 39m
- since its last restart; the bar fills at a day
- Rank
- #788
- top 4%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 24, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:43 UTC FW26d ago | 24 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on [SA] Facepunch 1?
The game generates a procedural map for [SA] Facepunch 1: size 4,500, seed 234844413. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on [SA] Facepunch 1?
No gather rate appears in the name of [SA] Facepunch 1. Up to 8 players per group, which is the game's default. It plays as survival, gather, build and raid in the standard game. Players may raid and fight each other. Rust's Official tab in-game includes it. Vanilla is what it calls itself: vanilla Rust: no altered rates, kits or rules from Facepunch's release. VAC is on, Valve's anti-cheat.
Reset times
What is the wipe schedule on [SA] Facepunch 1?
The force wipe is the only wipe [SA] Facepunch 1 takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the same date every Rust server wipes. This world has been running since 26 days 19 hours. A wipe once a month is set out in its tags.
What happens on [SA] Facepunch 1 when wipe day arrives?
Its recent wipes drew an average of 24 players at peak. The crowd on the latest wipe topped out 7 hours in.
Tag guide
Who is behind [SA] Facepunch 1?
A playrust.com hostname appears on [SA] Facepunch 1 and on 124 other servers we track, which points to one operator.
What do the server tags on [SA] Facepunch 1 mean?
The server browser reads these tags from [SA] Facepunch 1: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp350 (Max players): Slot count: 350; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set; ^m (Monthly): It wipes monthly, alongside the force wipe from Facepunch; ^v (Vanilla): Vanilla Rust: no altered rates, kits or rules from Facepunch's release; ^t (Tutorial on): The Facepunch tutorial is open to newcomers; sc2 (Custom tag): A plugin or the owner applied this tag; it is not standard Rust. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include [SA] Facepunch 1?
Rust tutorial servers, Official Rust server leaderboard and Best vanilla Rust servers are the Rust Leaderboard lists that include [SA] Facepunch 1. These filters on the server list bring it up: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Server details
Which Rust version is [SA] Facepunch 1 running?
The build behind [SA] Facepunch 1: Rust network protocol 2635 and build 168909 on Windows. Matching the protocol is what joining needs; Steam handles the update.
Is [SA] Facepunch 1 online right now, and how steady has it been?
Right now the lights are on at [SA] Facepunch 1. Going by the uptime it reports, the last restart was about 7 hours ago. Of the 168 hours in the last 7 full days it was up for 168, or 100%. Rust Leaderboard logged it for the first time on 13 September 2026.
How well does [SA] Facepunch 1 perform?
The 48-hour average is 124 server fps; the floor was 78. Up to 151,581 entities were in play, buildings and deployables among them. It drew up to 5,143 MB of memory at its highest. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is [SA] Facepunch 1 hosted?
No region is published by [SA] Facepunch 1. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 185.50.107.84:28015.
Player count
Where does [SA] Facepunch 1 sit in the rankings?
Player hours over seven days put [SA] Facepunch 1 at #788, among the top 4% of ranked servers.
How many players are on [SA] Facepunch 1 right now?
11 players fill 350 slots on [SA] Facepunch 1 right now. Seven days back: an average of 13 players, a peak of 39. In the last 48 hours, 18:00 UTC drew the highest average: 19 players.
How to join
How do I join [SA] Facepunch 1?
In the Rust console (F1) enter client.connect 185.50.107.84:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.
