Stats
- Players
- 8/ 350
- 2% full
- Slots
- 342open
- 350 max players
- 7-day avg
- 7
- 7-day average · peak 19
- FPS
- 138
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 11h 41m
- since its last restart; the bar fills at a day
- Rank
- #1,166
- top 5%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 27, 47 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW27d ago | 27 | – | running | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on [SA] Facepunch 2?
Size 4,500 and seed 1046378604 define the game-generated procedural map on [SA] Facepunch 2. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on [SA] Facepunch 2?
[SA] Facepunch 2 says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. survival is the mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. The in-game Official tab lists it. By its own description it is vanilla: no changed rates, kits or rules: just the game Facepunch releases. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on [SA] Facepunch 2?
Wipes on [SA] Facepunch 2 come once a month, with the force wipe and no other. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the same date every Rust server wipes. The world it runs now dates from 27 days 3 hours. A wipe once a month is set out in its tags.
What happens on [SA] Facepunch 2 when wipe day arrives?
The average peak across its recent wipes is 27 players. On the latest wipe, 47 hours in, the crowd hit its peak.
Tags
Who is behind [SA] Facepunch 2?
A playrust.com hostname appears on [SA] Facepunch 2 and on 124 other servers we track, which points to one operator.
What do the server tags on [SA] Facepunch 2 mean?
The server browser reads these tags from [SA] Facepunch 2: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, standard Rust style; mp350 (Max players): The server has 350 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^m (Monthly): It wipes monthly, alongside the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: just the game Facepunch releases; ^t (Tutorial on): The Facepunch tutorial is open to newcomers; sc2 (Custom tag): This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include [SA] Facepunch 2?
Rust tutorial servers, Official Rust server leaderboard and Best vanilla Rust servers are the Rust Leaderboard lists that include [SA] Facepunch 2. Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only are the filters that surface it on the server list.
Server facts
Which Rust version is [SA] Facepunch 2 on?
Rust network protocol 2635 and build 168909 on Windows is what [SA] Facepunch 2 runs. Matching the protocol is what joining needs; Steam handles the update.
Is [SA] Facepunch 2 online right now, and how steady has it been?
[SA] Facepunch 2 is up, live and reachable this moment. Going by the uptime it reports, the last restart was about 11 hours ago. It was up 100% of the time over the last 7 full days: 168 of 168 hours on. Rust Leaderboard logged it for the first time on 13 September 2026.
How well does [SA] Facepunch 2 perform?
The 48-hour average is 127 server fps; the floor was 102. Up to 133,635 entities were in play, buildings and deployables among them. Memory use peaked at 5,471 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is [SA] Facepunch 2 hosted?
Nothing about a region is published by [SA] Facepunch 2. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 185.50.107.85:28015.
The crowd
Where does [SA] Facepunch 2 sit in the rankings?
Player hours over seven days put [SA] Facepunch 2 at #1,166, among the top 5% of ranked servers.
How many players are on [SA] Facepunch 2 right now?
On [SA] Facepunch 2, 8 players are in and 350 slots are on the board. Its average over the past week is 7 players, peaking at 19. The busiest point in the last 48 hours was 15:00 UTC, averaging 17 players.
How to join
How do I join [SA] Facepunch 2?
In the Rust console (F1) enter client.connect 185.50.107.85:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.
