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11614servers on
Hi-score
46371players now
2UP
110fresh wipes · 3h
Player select Ready

[US] Visuals Cinematic | Private

Online 193.31.31.106:28045 checked 9m ago

moddedoxide

Stats

Players
0/ 30
0% full
Slots
30open
30 max players
7-day avg
0
7-day average · peak 1
FPS
59
server frames a second, the latest hour; the bar fills at 60
Uptime
3d 12h
since its last restart; the bar fills at a day
Rank
#12,874
top 58%
Last wipe · new game
21d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeak
0123408:0017:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

02040608008:0017:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.3 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 10:21 UTC21d ago 2 – running 1
Thu 1 Oct, 19:29 UTC FW28d ago 1 halved by day 1 6.6 days 0
Fri 25 Sep, 18:23 UTC34d ago 3 halved by day 1 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
71 / 999
Intoxicated US Sandbox - Creative | Build | Noclip
NA · groups of 8+ · 13 on average
10 / 150
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade
NA · groups of 100+ · monthly · 6 on average
1 / 200
Together We Rust | Build Server
NA · groups of 8+ · 2 on average
2 / 125
Builders Like Us
NA · groups of 32+ · monthly · 2 on average
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[NA] Echo Rust - Sandbox
NA · groups of 32+ · weekly · 2 on average
0 / 50

Quick answers

from the figures on this page

Settings and map

Which map is loaded on [US] Visuals Cinematic | Private?

The game generates a procedural map for [US] Visuals Cinematic | Private: size 4,500, seed 1337. From this page RustMaps displays it, since the same size and seed always give the same map. Under map name it shows Custom Map.

What are the rules and settings on [US] Visuals Cinematic | Private?

[US] Visuals Cinematic | Private says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. It plays as build & creative, build freely in a sandbox, no gather. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Oxide. VAC is on, Valve's anti-cheat.

Wipe days

What is the wipe schedule on [US] Visuals Cinematic | Private?

[US] Visuals Cinematic | Private wipes whenever it likes, so no next wipe can be predicted. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. This world has been running since 21 days 21 hours.

What happens on [US] Visuals Cinematic | Private when wipe day arrives?

At their busiest, its recent wipes averaged 2 players. 14 hours after the latest wipe, the crowd was at its highest. The crowd kept above half its peak to the next wipe in 0% of recent wipes. Day 1 is when it dropped under half on the wipes that failed to hold.

Tag guide

What do the server tags on [US] Visuals Cinematic | Private mean?

Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp30 (Max players): Slot count: 30; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^c (Creative): It is a sandbox: skip gathering and build freely; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Plugins or settings make changes, so it sits under Modded are listed under [US] Visuals Cinematic | Private. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include [US] Visuals Cinematic | Private?

Best modded Rust servers, Rust build server leaderboard, Creative Rust servers leaderboard and Best US Rust servers are the Rust Leaderboard lists that include [US] Visuals Cinematic | Private. Region: North America; Type: Modded; Server tag: Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more are the filters that surface it on the server list.

Server facts

Which Rust version is [US] Visuals Cinematic | Private on?

Rust network protocol 2635 and build 168909 on Linux is what [US] Visuals Cinematic | Private runs. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is [US] Visuals Cinematic | Private online right now, and how steady has it been?

[US] Visuals Cinematic | Private is up, live and reachable this moment. The uptime figure puts the last restart at roughly 3 days 12 hours ago. It was up 99% of the time over the last 7 full days: 167 of 168 hours on. Rust Leaderboard logged it for the first time on 13 September 2026.

How well does [US] Visuals Cinematic | Private perform?

64 server fps on average across the last 48 hours, never dropping below 56. Up to 124,616 entities were in play, buildings and deployables among them. Memory use peaked at 4,378 MB. What reads as lag to players: fps falling and entities piling up.

Where in the world is [US] Visuals Cinematic | Private hosted?

No region tag comes from [US] Visuals Cinematic | Private, but North America is where its name points. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 193.31.31.106:28045.

The crowd

Where does [US] Visuals Cinematic | Private sit in the rankings?

Player hours for the week place [US] Visuals Cinematic | Private at #12,874, in the top 58% of every ranked server.

How many players are on [US] Visuals Cinematic | Private right now?

The live score is 0 players on [US] Visuals Cinematic | Private, out of 30 slots. Its average over the past week is 0 players, peaking at 1.

How to join

How do I join [US] Visuals Cinematic | Private?

Type client.connect 193.31.31.106:28045 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp30
Max players Slot count: 30.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code is blank.

Gameplay

^c
Creative It is a sandbox: skip gathering and build freely.

Mods and access

^o
Oxide Plugins run through Oxide (uMod) on this server.
^z
Modded Plugins or settings make changes, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.