Dook's Dungeon
Online 207.216.54.49:28025 checked 10m ago
Stats
- Players
- 0/ 500
- 0% full
- Slots
- 500open
- 500 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 136
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 13h 50m
- since its last restart; the bar fills at a day
- Rank
- #10,627
- top 48%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Dook's Dungeon?
The game generates a procedural map for Dook's Dungeon: size 4,500, seed 1337420. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on Dook's Dungeon?
The name of Dook's Dungeon carries no gather rate. Up to 8 players per group, which is the game's default. raiding, building and gathering in the standard game: that is survival. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. Oxide plugins are running. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on Dook's Dungeon?
An estimate from the force wipe gives Dook's Dungeon's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 48 days 1 hours is how long the current world has been up. Monthly wipes are what the tags promise.
Lists and filters
Who is behind Dook's Dungeon?
One operator most likely runs Dook's Dungeon and 1 other server we track: they all publish a keithscomputers.ca hostname.
What do the server tags on Dook's Dungeon mean?
gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): The server has 500 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe sets the monthly wipe here; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded are the tags Dook's Dungeon publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Dook's Dungeon?
Best modded Rust servers are the Rust Leaderboard lists that include Dook's Dungeon. These filters on the server list bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
About the server
Which Rust version is Dook's Dungeon on?
The build behind Dook's Dungeon: Rust network protocol 2635 and build 168909 on Linux. Steam updates your game so it sits on the same protocol needed to join.
Is Dook's Dungeon online right now, and how steady has it been?
Dook's Dungeon is up, live and reachable this moment. The uptime figure puts the last restart at roughly 13 hours ago. Of the 168 hours in the last 7 full days it was up for 167, or 99%. The first record Rust Leaderboard has of it is 13 September 2026.
How well does Dook's Dungeon perform?
Averaged over the last 48 hours, server fps was 118, with a low of 67. At its peak the world carried 124,093 entities: buildings, deployables and the rest. Memory use peaked at 3,609 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Dook's Dungeon hosted?
No region is published by Dook's Dungeon. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 207.216.54.49:28025.
Population
Where does Dook's Dungeon sit in the rankings?
Player hours over seven days put Dook's Dungeon at #10,627, among the top 48% of ranked servers.
How many players are on Dook's Dungeon right now?
On Dook's Dungeon, 0 players are in and 500 slots are on the board. Seven days back: an average of 0 players, a peak of 1.
Getting in
How do I join Dook's Dungeon?
Type client.connect 207.216.54.49:28025 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. Head to https://discord.com/invite/bG9qzKBW for its website.