Freddies Hell Re-Run
Online 208.52.146.13:10015 checked 13m ago
Stats
- Players
- 0/ 20
- 0% full
- Slots
- 20open
- 20 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 107
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1d 15h
- since its last restart; the bar fills at a day
- Rank
- #15,338
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 15:49 UTC25d ago | 3 | – | running | 2 |
| Thu 24 Sep, 20:31 UTC34d ago | 4 | – | 8.8 days | 2 |
| Wed 23 Sep, 16:15 UTC35d ago | 4 | – | 1.2 days | 1 |
| Tue 22 Sep, 00:15 UTC37d ago | 3 | – | 1.7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Freddies Hell Re-Run?
Freddies Hell Re-Run runs a procedural map of size 3,300 with seed 1, generated by the game. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on Freddies Hell Re-Run?
No gather rate appears in the name of Freddies Hell Re-Run. Up to 8 players per group, which is the game's default. gather, build and raid in the standard game: that is survival. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Oxide. Vanilla is what it calls itself: vanilla Rust: no altered rates, kits or rules from Facepunch's release. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on Freddies Hell Re-Run?
Once a month Freddies Hell Re-Run wipes, and the force wipe is the occasion. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the same date every Rust server wipes. 25 days 17 hours is how long the current world has been up. Monthly wipes are what the tags promise.
What happens on Freddies Hell Re-Run when wipe day arrives?
The average peak across its recent wipes is 4 players. The crowd on the latest wipe topped out 25 hours in.
Lists and filters
What do the server tags on Freddies Hell Re-Run mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp20 (Max players): It holds 20 slots; ts8 (Group limit): This server uses the default team limit of 8; v2634 (Protocol): Protocol 2634 is required; a different version cannot connect; cs167398 (Build): The game build is 167398; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^m (Monthly): It wipes monthly, alongside the force wipe from Facepunch; ^v (Vanilla): Vanilla Rust: no altered rates, kits or rules from Facepunch's release; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays are listed under Freddies Hell Re-Run. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Freddies Hell Re-Run?
These Rust Leaderboard lists count Freddies Hell Re-Run among them: Best modded Rust servers. Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly are the filters that surface it on the server list.
About the server
Which Rust version is Freddies Hell Re-Run running?
The build behind Freddies Hell Re-Run: Rust network protocol 2634 and build 167398 on Linux. Steam updates your game so it sits on the same protocol needed to join.
Is Freddies Hell Re-Run online right now, and how steady has it been?
Right now the lights are on at Freddies Hell Re-Run. About 39 hours ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 167, or 99%. The first record Rust Leaderboard has of it is 21 September 2026.
How well does Freddies Hell Re-Run perform?
109 server fps on average across the last 48 hours, never dropping below 76. Up to 57,673 entities were in play, buildings and deployables among them. Memory use peaked at 4,737 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Freddies Hell Re-Run hosted?
No region is published by Freddies Hell Re-Run. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 208.52.146.13:10015 is its address.
The crowd
Where does Freddies Hell Re-Run sit on the leaderboard?
Player hours for the week place Freddies Hell Re-Run at #15,338, in the top 69% of every ranked server.
How many players are on Freddies Hell Re-Run right now?
On Freddies Hell Re-Run, 0 players are in and 20 slots are on the board. A seven-day average of 0 players is the score here.
How to join
How do I join Freddies Hell Re-Run?
Type client.connect 208.52.146.13:10015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.