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Hi-score
46616players now
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110fresh wipes · 3h
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Freddies Hell Re-Run

Online 208.52.146.13:10015 checked 13m ago

monthly wipes vanillamoddedoxide

Stats

Players
0/ 20
0% full
Slots
20open
20 max players
7-day avg
0
7-day average · peak –
FPS
107
server frames a second, the latest hour; the bar fills at 60
Uptime
1d 15h
since its last restart; the bar fills at a day
Rank
#15,338
top 69%
Last wipe · new game
25d ago
monthly schedule
Next wipe · continue?
7d 10h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

05010015020009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep7 Oct14 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

1.7 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes

Coming wipes

7d 10h
Thu 5 Nov, 19:00 UTC
FW
35d 10h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Sat 3 OctThu 24 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 15:49 UTC25d ago 3 – running 2
Thu 24 Sep, 20:31 UTC34d ago 4 – 8.8 days 2
Wed 23 Sep, 16:15 UTC35d ago 4 – 1.2 days 1
Tue 22 Sep, 00:15 UTC37d ago 3 – 1.7 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
50 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
22 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 79 on average
184 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10
EU · groups of 16+ · monthly · 71 on average
76 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10
EU · groups of 16+ · monthly · 66 on average
9 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10
EU · groups of 16+ · monthly · 64 on average
165 / 1000

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on Freddies Hell Re-Run?

Freddies Hell Re-Run runs a procedural map of size 3,300 with seed 1, generated by the game. From this page RustMaps displays it, since the same size and seed always give the same map.

What are the rules and settings on Freddies Hell Re-Run?

No gather rate appears in the name of Freddies Hell Re-Run. Up to 8 players per group, which is the game's default. gather, build and raid in the standard game: that is survival. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Oxide. Vanilla is what it calls itself: vanilla Rust: no altered rates, kits or rules from Facepunch's release. VAC, Valve's anti-cheat, is switched on.

Reset times

What is the wipe schedule on Freddies Hell Re-Run?

Once a month Freddies Hell Re-Run wipes, and the force wipe is the occasion. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the same date every Rust server wipes. 25 days 17 hours is how long the current world has been up. Monthly wipes are what the tags promise.

What happens on Freddies Hell Re-Run when wipe day arrives?

The average peak across its recent wipes is 4 players. The crowd on the latest wipe topped out 25 hours in.

Lists and filters

What do the server tags on Freddies Hell Re-Run mean?

Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp20 (Max players): It holds 20 slots; ts8 (Group limit): This server uses the default team limit of 8; v2634 (Protocol): Protocol 2634 is required; a different version cannot connect; cs167398 (Build): The game build is 167398; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^m (Monthly): It wipes monthly, alongside the force wipe from Facepunch; ^v (Vanilla): Vanilla Rust: no altered rates, kits or rules from Facepunch's release; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays are listed under Freddies Hell Re-Run. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include Freddies Hell Re-Run?

These Rust Leaderboard lists count Freddies Hell Re-Run among them: Best modded Rust servers. Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly are the filters that surface it on the server list.

About the server

Which Rust version is Freddies Hell Re-Run running?

The build behind Freddies Hell Re-Run: Rust network protocol 2634 and build 167398 on Linux. Steam updates your game so it sits on the same protocol needed to join.

Is Freddies Hell Re-Run online right now, and how steady has it been?

Right now the lights are on at Freddies Hell Re-Run. About 39 hours ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 167, or 99%. The first record Rust Leaderboard has of it is 21 September 2026.

How well does Freddies Hell Re-Run perform?

109 server fps on average across the last 48 hours, never dropping below 76. Up to 57,673 entities were in play, buildings and deployables among them. Memory use peaked at 4,737 MB. A climbing entity count and low fps are the lag players actually notice.

Where in the world is Freddies Hell Re-Run hosted?

No region is published by Freddies Hell Re-Run. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 208.52.146.13:10015 is its address.

The crowd

Where does Freddies Hell Re-Run sit on the leaderboard?

Player hours for the week place Freddies Hell Re-Run at #15,338, in the top 69% of every ranked server.

How many players are on Freddies Hell Re-Run right now?

On Freddies Hell Re-Run, 0 players are in and 20 slots are on the board. A seven-day average of 0 players is the score here.

How to join

How do I join Freddies Hell Re-Run?

Type client.connect 208.52.146.13:10015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^m,^v,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp20
Max players It holds 20 slots.
ts8
Group limit This server uses the default team limit of 8.
v2634
Protocol Protocol 2634 is required; a different version cannot connect.
cs167398
Build The game build is 167398.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly It wipes monthly, alongside the force wipe from Facepunch.

Difficulty

^v
Vanilla Vanilla Rust: no altered rates, kits or rules from Facepunch's release.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded listing: settings or plugins change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.