1UP
11849servers on
Hi-score
73470players now
2UP
219fresh wipes · 3h
Player select Ready

[US] Capybara Land | Custom NPCs

Online NA 209.159.156.50:28015 checked 9m ago

monthly wipes vanillamoddedoxide

Stats

Players
0/ 128
0% full
Slots
128open
128 max players
7-day avg
0
7-day average · peak –
FPS
222
server frames a second, the latest hour; the bar fills at 60
Uptime
6d 0h
since its last restart; the bar fills at a day
Rank
#15,326
top 69% · #1505 in NA
Last wipe · new game
25d ago
monthly schedule
Next wipe · continue?
7d 5h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Server performance

010020030040014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

18.6 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

Coming wipes

7d 5h
Thu 5 Nov, 19:00 UTC
FW
35d 5h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Sat 3 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 21:24 UTC25d ago 1 – running 0
Tue 15 Sep, 07:23 UTC44d ago 0 – 18.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

How it plays

Which map is loaded on [US] Capybara Land | Custom NPCs?

Size 4,800 and seed 1342356771 define the game-generated procedural map on [US] Capybara Land | Custom NPCs. Look at it on RustMaps from this page: identical size and seed give an identical map.

What are the rules and settings on [US] Capybara Land | Custom NPCs?

No gather rate appears in the name of [US] Capybara Land | Custom NPCs. The game's default applies: groups of 8 players at most. survival is the mode, gather, build and raid in the standard game. Players may raid and fight each other. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Oxide. The server's own label is vanilla: vanilla Rust: no altered rates, kits or rules from Facepunch's release. VAC is on, Valve's anti-cheat.

Reset times

What is the wipe schedule on [US] Capybara Land | Custom NPCs?

Once a month [US] Capybara Land | Custom NPCs wipes, and the force wipe is the occasion. On Thursday 5 November at 19:00 UTC the force wipe arrives, and that is its next wipe, as it is for every Rust server. This world has been running since 25 days 16 hours. Its tags give a monthly wipe schedule.

What happens on [US] Capybara Land | Custom NPCs when wipe day arrives?

At their busiest, its recent wipes averaged 0 players. 2 hours after the latest wipe, the crowd was at its highest.

Tags

What do the server tags on [US] Capybara Land | Custom NPCs mean?

gmvanilla (Game mode): The mode is vanilla survival; mp128 (Max players): Slot count: 128; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^m (Monthly): This server follows a monthly schedule, wiping with Facepunch's force wipe; ^v (Vanilla): Vanilla Rust: no altered rates, kits or rules from Facepunch's release; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded; NA (North America): In the server browser it sits under North America are the tags [US] Capybara Land | Custom NPCs publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include [US] Capybara Land | Custom NPCs?

Best modded Rust servers and Best US Rust servers are the Rust Leaderboard lists that include [US] Capybara Land | Custom NPCs. Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly are the filters that surface it on the server list.

About the server

Which Rust version is [US] Capybara Land | Custom NPCs running?

The build behind [US] Capybara Land | Custom NPCs: Rust network protocol 2635 and build 168909 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is [US] Capybara Land | Custom NPCs online right now, and how steady has it been?

Player one, [US] Capybara Land | Custom NPCs is online as you read this. The uptime figure puts the last restart at roughly 6 days ago. It was up 99% of the time over the last 7 full days: 167 of 168 hours on. The first record Rust Leaderboard has of it is 13 September 2026.

How well does [US] Capybara Land | Custom NPCs perform?

Averaged over the last 48 hours, server fps was 216, with a low of 185. Buildings, deployables and all the rest of the world took the entity count as high as 129,729. Memory use peaked at 4,704 MB. Players feel lag when fps drops and the entity count keeps climbing.

Where in the world is [US] Capybara Land | Custom NPCs hosted?

In North America, says [US] Capybara Land | Custom NPCs, with a NA tag. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 209.159.156.50:28015 is its address.

Player count

Where does [US] Capybara Land | Custom NPCs sit in the rankings?

[US] Capybara Land | Custom NPCs takes #15,326 for the week's player hours and #1,505 in North America, with a spot in the top 69% of all ranked servers.

How many players are on [US] Capybara Land | Custom NPCs right now?

On [US] Capybara Land | Custom NPCs, 0 players are in and 128 slots are on the board. A seven-day average of 0 players is the score here.

How to join

How do I join [US] Capybara Land | Custom NPCs?

Type client.connect 209.159.156.50:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. You can find it at https://www.qcgames.org/fr/accueil/.

Server tags

what each one means

Published as mp128,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp128
Max players Slot count: 128.
ts8
Group limit Team size is capped at 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code Region: not set.

Wipe schedule

^m
Monthly This server follows a monthly schedule, wiping with Facepunch's force wipe.

Difficulty

^v
Vanilla Vanilla Rust: no altered rates, kits or rules from Facepunch's release.

Mods and access

^o
Oxide It runs Oxide (uMod), a framework for plugins.
^z
Modded Plugins or settings make changes, so it sits under Modded.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.