RAPTORSLAKE
Online 212.22.93.27:28014 checked 7m ago
Stats
- Players
- 1/ 100
- 1% full
- Slots
- 99open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 65
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 4h 17m
- since its last restart; the bar fills at a day
- Rank
- #10,865
- top 49%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:44 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on RAPTORSLAKE?
RAPTORSLAKE runs a procedural map of size 6,000 with seed 1605290779, generated by the game. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on RAPTORSLAKE?
The name of RAPTORSLAKE carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, raiding, building and gathering in the standard game. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Oxide. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on RAPTORSLAKE?
Wipes on RAPTORSLAKE come once a month, with the force wipe and no other. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. This world has been running since 38 hours. Monthly wipes are what the tags promise.
Tags
What do the server tags on RAPTORSLAKE mean?
gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe sets the monthly wipe here; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings are the tags RAPTORSLAKE publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include RAPTORSLAKE?
Best modded Rust servers are the Rust Leaderboard lists that include RAPTORSLAKE. You can find it through these server list filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
About the server
Which Rust version is RAPTORSLAKE on?
Rust network protocol 2635 and build 168909 on Windows is what RAPTORSLAKE runs. Matching the protocol is what joining needs; Steam handles the update.
Is RAPTORSLAKE up right now, and how steady is it?
RAPTORSLAKE is up, live and reachable this moment. About 4 hours ago is when it last restarted, judged by the uptime it reports. Uptime over the last 1 full day: 100%. The server clocked 24 hours on out of 24. Rust Leaderboard logged it for the first time on 26 October 2026.
How well does RAPTORSLAKE perform?
The 48-hour average is 66 server fps; the floor was 65. At its peak the world carried 196,111 entities: buildings, deployables and the rest. The top memory figure was 3,957 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is RAPTORSLAKE hosted?
On region, RAPTORSLAKE publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 212.22.93.27:28014.
The crowd
Where does RAPTORSLAKE sit in the rankings?
Player hours for the week place RAPTORSLAKE at #10,865, in the top 49% of every ranked server.
How many players are on RAPTORSLAKE right now?
On RAPTORSLAKE, 1 players are in and 100 slots are on the board. 1 was the high point over seven days, with 0 players on average. The busiest point in the last 48 hours was 17:00 UTC, averaging 1 players.
Getting in
How do I join RAPTORSLAKE?
In the Rust console (F1) enter client.connect 212.22.93.27:28014. Launch Rust from this page instead and it opens the game through Steam and joins for you.
