FunDev Coming Soon...
Online 212.22.93.98:28054 checked 8m ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 66
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 14d 6h
- since its last restart; the bar fills at a day
- Rank
- #14,089
- top 63%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 18:54 UTC14d ago | 1 | – | running | 1 |
| Mon 5 Oct, 17:54 UTC22d ago | 1 | halved by day 1 | 8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on FunDev Coming Soon...?
Size 1,600 and seed 1337 define the game-generated procedural map on FunDev Coming Soon.... Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on FunDev Coming Soon...?
The name of FunDev Coming Soon... carries no gather rate. The game's default applies: groups of 8 players at most. It plays as survival, raiding, building and gathering in the standard game. Fighting and raiding between players are allowed. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on FunDev Coming Soon...?
Wipes on FunDev Coming Soon... come once a month, with the force wipe and no other. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the same date every Rust server wipes. 14 days 8 hours is how long the current world has been up. Monthly wipes are what the tags promise.
What happens on FunDev Coming Soon... when wipe day arrives?
The average peak across its recent wipes is 1 players. On the latest wipe, 0 hours in, the crowd hit its peak. 0% of its recent wipes held more than half the peak all the way to the next wipe. The wipes that did not hold saw the count dip below half by day 1.
Tag guide
What do the server tags on FunDev Coming Soon... mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; a different version cannot connect; cs166652 (Build): It runs game build 166652; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^m (Monthly): It wipes monthly, alongside the force wipe from Facepunch; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings are listed under FunDev Coming Soon.... Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include FunDev Coming Soon...?
FunDev Coming Soon... appears on the following Rust Leaderboard lists: Best modded Rust servers. Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly are the filters that surface it on the server list.
Server details
Which Rust version is FunDev Coming Soon... running?
The build behind FunDev Coming Soon...: Rust network protocol 2634 and build 166652 on Windows. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is FunDev Coming Soon... up right now, and how steady is it?
Right now the lights are on at FunDev Coming Soon.... Going by the uptime it reports, the last restart was about 14 days 6 hours ago. Of the 168 hours in the last 7 full days it was up for 168, or 100%. The first record Rust Leaderboard has of it is 5 October 2026.
How well does FunDev Coming Soon... perform?
Averaged over the last 48 hours, server fps was 64, with a low of 28. Up to 8,221 entities were in play, buildings and deployables among them. The top memory figure was 1,983 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is FunDev Coming Soon... hosted?
No region is published by FunDev Coming Soon.... A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 212.22.93.98:28054.
Player count
Where does FunDev Coming Soon... sit on the leaderboard?
Player hours over seven days put FunDev Coming Soon... at #14,089, among the top 63% of ranked servers.
How many players are on FunDev Coming Soon... right now?
On FunDev Coming Soon..., 0 players are in and 10 slots are on the board. Its average over the past week is 0 players, peaking at 1.
Connect
How do I join FunDev Coming Soon...?
In the Rust console (F1) enter client.connect 212.22.93.98:28054. Launch Rust from this page instead and it opens the game through Steam and joins for you.