[Uz/Ru/Kz] #1 UzRust - Modded
Online EA 213.230.109.15:28015 checked 11m ago
Stats
- Players
- 0/ 100
- 0% full
- Slots
- 100open
- 100 max players
- 7-day avg
- 2
- 7-day average · peak 4
- FPS
- 240
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 8h 59m
- since its last restart; the bar fills at a day
- Rank
- #6,577
- top 30% · #386 in EA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers, top 71% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 11:24 UTC13h ago | – | – | running | 0 |
| Thu 8 Oct, 13:18 UTC21d ago | 5 | – | – | 0 |
| Thu 1 Oct, 18:30 UTC FW28d ago | 8 | halved by day 4 | 6.8 days | 2 |
| Thu 24 Sep, 13:15 UTC35d ago | 7 | held half | 7.2 days | 1 |
| Thu 17 Sep, 13:44 UTC42d ago | 7 | halved by day 4 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on [Uz/Ru/Kz] #1 UzRust - Modded?
[Uz/Ru/Kz] #1 UzRust - Modded runs a procedural map of size 2,000 with seed 201110278, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on [Uz/Ru/Kz] #1 UzRust - Modded?
No gather rate appears in the name of [Uz/Ru/Kz] #1 UzRust - Modded. 8 players is the group cap, unchanged from the game's default. survival is the mode, gather, build and raid in the standard game. Fighting and raiding between players are allowed. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Oxide. Vanilla is what it calls itself: this is the game as Facepunch ships it, with rates, kits and rules untouched. Anti-cheat is on: VAC is enabled.
Reset times
What is the wipe schedule on [Uz/Ru/Kz] #1 UzRust - Modded?
The prediction follows its tag, because too few of [Uz/Ru/Kz] #1 UzRust - Modded's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives, and that is its next wipe, as it is for every Rust server. 10 hours is how long the current world has been up. The tags state wipes every week.
What happens on [Uz/Ru/Kz] #1 UzRust - Modded when wipe day arrives?
At their busiest, its recent wipes averaged 7 players. The crowd on the latest wipe topped out 20 hours in. 25% of its recent wipes held more than half the peak all the way to the next wipe. The wipes that did not hold saw the count dip below half by day 4.
Tags
What do the server tags on [Uz/Ru/Kz] #1 UzRust - Modded mean?
Read by the game's server browser, gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set; ^w (Weekly): Wipes happen every week; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules untouched; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays; EA (East Asia): East Asia is the region it appears under in the server browser are listed under [Uz/Ru/Kz] #1 UzRust - Modded. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include [Uz/Ru/Kz] #1 UzRust - Modded?
Best modded Rust servers are the Rust Leaderboard lists that include [Uz/Ru/Kz] #1 UzRust - Modded. Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours are the filters that surface it on the server list.
Server facts
Which Rust version is [Uz/Ru/Kz] #1 UzRust - Modded on?
Rust network protocol 2635 and build 168909 on Windows is what [Uz/Ru/Kz] #1 UzRust - Modded runs. Matching the protocol is what joining needs; Steam handles the update.
Is [Uz/Ru/Kz] #1 UzRust - Modded online right now, and how steady has it been?
Player one, [Uz/Ru/Kz] #1 UzRust - Modded is online as you read this. About 8 hours ago is when it last restarted, judged by the uptime it reports. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. 13 September 2026 is when Rust Leaderboard first logged it.
How well does [Uz/Ru/Kz] #1 UzRust - Modded perform?
Averaged over the last 48 hours, server fps was 232, with a low of 219. At its peak the world carried 69,353 entities: buildings, deployables and the rest. The top memory figure was 2,317 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is [Uz/Ru/Kz] #1 UzRust - Modded hosted?
The EA tag on [Uz/Ru/Kz] #1 UzRust - Modded puts it in Asia. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 213.230.109.15:28015.
Player count
Where does [Uz/Ru/Kz] #1 UzRust - Modded sit in the rankings?
Seven-day player hours rank [Uz/Ru/Kz] #1 UzRust - Modded at #6,577 overall, #386 in Asia, and inside the top 30% of all ranked servers.
How many players are on [Uz/Ru/Kz] #1 UzRust - Modded right now?
0 players fill 100 slots on [Uz/Ru/Kz] #1 UzRust - Modded right now. Seven days back: an average of 2 players, a peak of 4. The busiest point in the last 48 hours was 17:00 UTC, averaging 3 players.
Connect
How do I join [Uz/Ru/Kz] #1 UzRust - Modded?
In the Rust console (F1) enter client.connect 213.230.109.15:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you. Head to https://uzrust.uz/ for its website.
