[EU] SINMAS DEV SERVER
Offline 37.187.132.91:28115 checked 12d ago
Stats
- Players
- 0/ ?
- players now
- Slots
- –open
- no max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,280
- top 70%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:51 UTC FW28d ago | 0 | – | running | 0 |
| Thu 1 Oct, 11:15 UTC28d ago | 0 | – | 0.3 days | 1 |
| Mon 28 Sep, 08:21 UTC31d ago | 8 | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on [EU] SINMAS DEV SERVER?
The game generates a procedural map for [EU] SINMAS DEV SERVER: size 3,400, seed 1337. Same size, same seed, same map, viewable on RustMaps from this page. Under map name it shows Custom Map.
What are the rules and settings on [EU] SINMAS DEV SERVER?
The name of [EU] SINMAS DEV SERVER carries no gather rate. 8 players is the group cap, unchanged from the game's default. the usual game, with gathering, building and raiding: that is survival. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Carbon. Vanilla is what it calls itself: no changed rates, kits or rules: just the game Facepunch releases. Anti-cheat is on: VAC is enabled.
Wipe days
What is the wipe schedule on [EU] SINMAS DEV SERVER?
No next wipe can be pinned down on [EU] SINMAS DEV SERVER, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. The world it runs now dates from 28 days 5 hours.
What happens on [EU] SINMAS DEV SERVER when wipe day arrives?
The average peak across its recent wipes is 3 players. 0 hours after the latest wipe, the crowd was at its highest.
Tags
What do the server tags on [EU] SINMAS DEV SERVER mean?
gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): Slot count: 0; ts8 (Group limit): This server uses the default team limit of 8; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^v (Vanilla): No changed rates, kits or rules: just the game Facepunch releases; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): It runs Carbon, a framework for plugins are the tags [EU] SINMAS DEV SERVER publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include [EU] SINMAS DEV SERVER?
[EU] SINMAS DEV SERVER appears on the following Rust Leaderboard lists: Best EU Rust servers and Best modded Rust servers. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Server facts
Which Rust version is [EU] SINMAS DEV SERVER on?
Rust network protocol 2634 and build 167781 on Linux is the version [EU] SINMAS DEV SERVER runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is [EU] SINMAS DEV SERVER online right now, and how steady has it been?
Player one, [EU] SINMAS DEV SERVER is offline as you read this, last spotted 12 days 3 hours ago. The last 7 full days saw it online for 0 of 168 hours, 0% of the time. The first record Rust Leaderboard has of it is 13 September 2026.
Where in the world is [EU] SINMAS DEV SERVER hosted?
Its name points to Europe, and no region tag is published by [EU] SINMAS DEV SERVER. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 37.187.132.91:28115.
Population
Where does [EU] SINMAS DEV SERVER sit in the rankings?
Player hours over seven days put [EU] SINMAS DEV SERVER at #15,280, among the top 70% of ranked servers.
How many players are on [EU] SINMAS DEV SERVER right now?
[EU] SINMAS DEV SERVER is offline at the moment; the last sighting was 12 days 3 hours ago.
Getting in
How do I join [EU] SINMAS DEV SERVER?
In the Rust console (F1) enter client.connect 37.187.132.91:28115. Launch Rust from this page instead and it opens the game through Steam and joins for you. You can find it at https://sinmas.eu.
