1UP
11829servers on
Hi-score
89289players now
2UP
0fresh wipes · 3h
Player select Ready

[US East] Facepunch Primitive 1

Online 40.160.19.53:28015 checked 3h ago

official monthly wipes

Stats

Players
30/ 400
8% full
Slots
370open
400 max players
7-day avg
21
7-day average · peak 45
FPS
205
server frames a second, the latest hour; the bar fills at 60
Uptime
4h 42m
since its last restart; the bar fills at a day
Rank
#645
top 3%
Last wipe · new game
27d ago
monthly schedule
Next wipe · continue?
7d 22h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
02040608021:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

010020030040021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

76
wipe-day peak
players, last three wipes

Coming wipes

7d 22h
Thu 5 Nov, 19:00 UTC
FW
35d 22h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 76, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:39 UTC FW27d ago 76 – running 14

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe
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EU · groups of 16+ · 3x · biweekly · 5 on average
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Quick answers

from the figures on this page

Settings and map

Which map is loaded on [US East] Facepunch Primitive 1?

[US East] Facepunch Primitive 1 runs a procedural map of size 4,250 with seed 135398213, generated by the game. From this page RustMaps displays it, since the same size and seed always give the same map.

What are the rules and settings on [US East] Facepunch Primitive 1?

No gather rate appears in the name of [US East] Facepunch Primitive 1. The game's default applies: groups of 8 players at most. primitive is the mode, guns are out; bows, spears and melee are in. Fighting and raiding between players are allowed. Rust's Official tab in-game includes it. Anti-cheat is on: VAC is enabled.

Wipe schedule

What is the wipe schedule on [US East] Facepunch Primitive 1?

Wipes on [US East] Facepunch Primitive 1 come once a month, with the force wipe and no other. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 27 days 2 hours. Its tags give a monthly wipe schedule.

What happens on [US East] Facepunch Primitive 1 when wipe day arrives?

The average peak across its recent wipes is 76 players. The crowd on the latest wipe topped out 5 hours in.

Lists and filters

Who is behind [US East] Facepunch Primitive 1?

The same operator most likely runs them all: [US East] Facepunch Primitive 1 publishes a playrust.com hostname, as do 124 other servers we track.

What do the server tags on [US East] Facepunch Primitive 1 mean?

Read by the game's server browser, official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmprimitive (Game mode): This is primitive: guns are out, bows, spears and melee are in; mp400 (Max players): The server has 400 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set; ^m (Monthly): This server follows a monthly schedule, wiping with Facepunch's force wipe; ^t (Tutorial on): Facepunch's tutorial is available to new players here; sc2 (Custom tag): A plugin or the owner applied this tag; it is not standard Rust are listed under [US East] Facepunch Primitive 1. From the tags, this page's top section also gives you the current players, the queue and the age of the world.

Which Rust Leaderboard lists and filters include [US East] Facepunch Primitive 1?

[US East] Facepunch Primitive 1 appears on the following Rust Leaderboard lists: Rust tutorial servers, Official Rust server leaderboard, Primitive Rust servers, scored and Best US Rust servers. Region: North America; Type: No plugins at all; Game mode: Primitive; Server tag: Monthly ^m and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only are the filters that surface it on the server list.

About the server

Which Rust version is [US East] Facepunch Primitive 1 on?

The build behind [US East] Facepunch Primitive 1: Rust network protocol 2635 and build 168909 on Windows. Steam updates your game so it sits on the same protocol needed to join.

Is [US East] Facepunch Primitive 1 up right now, and how steady is it?

[US East] Facepunch Primitive 1 is up, live and reachable this moment. The uptime figure puts the last restart at roughly 4 hours ago. It was up 100% of the time over the last 7 full days: 168 of 168 hours on. The first record Rust Leaderboard has of it is 13 September 2026.

How well does [US East] Facepunch Primitive 1 perform?

The 48-hour average is 213 server fps; the floor was 174. At its peak the world carried 157,617 entities: buildings, deployables and the rest. Memory use peaked at 6,621 MB. Players feel lag when fps drops and the entity count keeps climbing.

Where in the world is [US East] Facepunch Primitive 1 hosted?

No region tag comes from [US East] Facepunch Primitive 1, but North America is where its name points. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 40.160.19.53:28015.

Population

Where does [US East] Facepunch Primitive 1 sit in the rankings?

Player hours over seven days put [US East] Facepunch Primitive 1 at #645, among the top 3% of ranked servers.

How many players are on [US East] Facepunch Primitive 1 right now?

On [US East] Facepunch Primitive 1, 30 players are in and 400 slots are on the board. 45 was the high point over seven days, with 21 players on average. In the last 48 hours, 00:00 UTC drew the highest average: 37 players.

How to join

How do I join [US East] Facepunch Primitive 1?

In the Rust console (F1) enter client.connect 40.160.19.53:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^m,^t,gmprimitive,cs168909,sc2,ts8

On Rust Leaderboard

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmprimitive
Game mode This is primitive: guns are out, bows, spears and melee are in.
mp400
Max players The server has 400 slots.
ts8
Group limit This server uses the default team limit of 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the game's standard network layer, and it is what runs here.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly This server follows a monthly schedule, wiping with Facepunch's force wipe.

Gameplay

^t
Tutorial on Facepunch's tutorial is available to new players here.

Other

sc2
Custom tag A plugin or the owner applied this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.