1UP
11628servers on
Hi-score
37519players now
2UP
100fresh wipes · 3h
Player select Ready

[TEST STAND] private - do not join

Online 46.174.50.219:28215 checked 9m ago

moddedcarbon

Stats

Players
0/ 150
0% full
Slots
150open
150 max players
7-day avg
0
7-day average · peak 1
FPS
60
server frames a second, the latest hour; the bar fills at 60
Uptime
5d 11h
since its last restart; the bar fills at a day
Rank
#10,552
top 47%
Last wipe · new game
26d ago
no schedule published
Next wipe · continue?
8d 12h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123407:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

02040608007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h. The force wipe · high confidence

2
wipe-day peak
players, last three wipes

Coming wipes

8d 12h
Thu 5 Nov, 19:00 UTC
FW
36d 12h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:04 UTC FW26d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
340 / 350
R2 - Aim training / Matchmaking / Facechecks - RU Main
EU · groups of 12+ · 212 on average
116 / 400
RustGames.gg | Lucky Pillars - EU 1
EU · groups of 100+ · 81 on average
24 / 400
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP
groups of 30+ · weekly · 59 on average
29 / 200
R2 - Aim training / Matchmaking / Facechecks - EU Main
EU · groups of 12+ · 35 on average
8 / 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD
EU · no group limit · 30 on average
16 / 50

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on [TEST STAND] private - do not join?

The game generates a procedural map for [TEST STAND] private - do not join: size 6,000, seed 1337. From this page RustMaps displays it, since the same size and seed always give the same map. Its name for the map: discord.gg/r2aim.

What are the rules and settings on [TEST STAND] private - do not join?

No gather rate appears in the name of [TEST STAND] private - do not join. 12 players is the group cap. minigames & battle royale is the mode, parkour, arenas, battle royale, Bedwars. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Carbon. VAC is off, Valve's anti-cheat.

Wipe days

What is the wipe schedule on [TEST STAND] private - do not join?

Once a month [TEST STAND] private - do not join wipes, and the force wipe is the occasion. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 26 days 12 hours is how long the current world has been up.

What happens on [TEST STAND] private - do not join when wipe day arrives?

The average peak across its recent wipes is 2 players. On the latest wipe, 25 hours in, the crowd hit its peak.

Lists and filters

What do the server tags on [TEST STAND] private - do not join mean?

gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): Slot count: 150; ts12 (Group limit): You can have up to 12 per team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set; ^e (Minigames): Play minigames such as arenas, Bedwars and parkour; ^d (Combat training): Loot is given to you for aim and PvP practice; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use are the tags [TEST STAND] private - do not join publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include [TEST STAND] private - do not join?

These Rust Leaderboard lists count [TEST STAND] private - do not join among them: Best modded Rust servers and Best Rust aim training servers. You can find it through these server list filters: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Server details

Which Rust version is [TEST STAND] private - do not join on?

The build behind [TEST STAND] private - do not join: Rust network protocol 2635 and build 168909 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is [TEST STAND] private - do not join online right now, and how steady has it been?

Player one, [TEST STAND] private - do not join is online as you read this. The uptime figure puts the last restart at roughly 5 days 11 hours ago. It was up 100% of the time over the last 7 full days: 168 of 168 hours on. 13 September 2026 is when Rust Leaderboard first logged it.

How well does [TEST STAND] private - do not join perform?

The 48-hour average is 60 server fps; the floor was 57. At its peak the world carried 2,324 entities: buildings, deployables and the rest. The top memory figure was 3,007 MB. A climbing entity count and low fps are the lag players actually notice.

Where in the world is [TEST STAND] private - do not join hosted?

On region, [TEST STAND] private - do not join publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 46.174.50.219:28215 is its address.

The crowd

Where does [TEST STAND] private - do not join sit on the leaderboard?

Player hours for the week place [TEST STAND] private - do not join at #10,552, in the top 47% of every ranked server.

How many players are on [TEST STAND] private - do not join right now?

The live score is 0 players on [TEST STAND] private - do not join, out of 150 slots. 1 was the high point over seven days, with 0 players on average.

How to join

How do I join [TEST STAND] private - do not join?

Type client.connect 46.174.50.219:28215 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players Slot count: 150.
ts12
Group limit You can have up to 12 per team.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the game's standard network layer, and it is what runs here.
$r?
Region code Region: not set.

Gameplay

^e
Minigames Play minigames such as arenas, Bedwars and parkour.
^d
Combat training Loot is given to you for aim and PvP practice.

Mods and access

^z
Modded This is Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.