[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]
Online EU 46.174.54.159:28015 checked 14m ago
Stats
- Players
- 0/ 75
- 0% full
- Slots
- 75open
- 75 max players
- 7-day avg
- 2
- 7-day average · peak 11
- FPS
- 136
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 5h 00m
- since its last restart; the bar fills at a day
- Rank
- #2,452
- top 11% · #945 in EU
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 11% of all ranked servers, top 32% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 24 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 18:07 UTC4d ago | 11 | – | running | 1 |
| Thu 15 Oct, 20:32 UTC13d ago | 7 | halved by day 3 | 8.9 days | 0 |
| Thu 1 Oct, 18:31 UTC FW27d ago | 6 | halved by day 13 | 14.1 days | 0 |
| Wed 16 Sep, 18:19 UTC42d ago | 4 | halved by day 13 | 15 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] runs a procedural map of size 3,500 with seed 1337, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
Gather rates here sit at 1x — [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] says so in its own name. Up to 8 players per group, which is the game's default. raiding, building and gathering in the standard game: that is survival. Fighting and raiding between players are allowed. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Oxide. The server's own label is vanilla: this is the game as Facepunch ships it, with rates, kits and rules untouched. VAC, Valve's anti-cheat, is switched on.
Wipe schedule
What is the wipe schedule on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
The force wipe is the only wipe [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 4 days 16 hours is how long the current world has been up. Its tags give a monthly wipe schedule.
What happens on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] when wipe day arrives?
Its recent wipes drew an average of 8 players at peak. On the latest wipe, 24 hours in, the crowd hit its peak. 0% of its recent wipes held more than half the peak all the way to the next wipe. On the wipes where it did not, the count dropped under half by day 13.
Tags
What do the server tags on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): The server has 75 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^m (Monthly): This server follows a monthly schedule, wiping with Facepunch's force wipe; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules untouched; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings; EU (Europe): In the server browser it sits under Europe are listed under [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] appears on the following Rust Leaderboard lists: Best EU Rust servers and Best modded Rust servers. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 1x.
Server details
Which Rust version is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] on?
Rust network protocol 2635 and build 168909 on Linux is the version [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] runs. Steam updates your game so it sits on the same protocol needed to join.
Is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] online right now, and how steady has it been?
Player one, [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] is online as you read this. About 5 hours ago is when it last restarted, judged by the uptime it reports. The last 7 full days saw it online for 165 of 168 hours, 98% of the time. 13 September 2026 is when Rust Leaderboard first logged it.
How well does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] perform?
The 48-hour average is 144 server fps; the floor was 109. At its peak the world carried 84,076 entities: buildings, deployables and the rest. The top memory figure was 3,464 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] hosted?
The EU tag on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] puts it in Europe. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 46.174.54.159:28015 is its address.
Population
Where does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] sit in the rankings?
Seven-day player hours rank [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] at #2,452 overall, #945 in Europe, and inside the top 11% of all ranked servers.
How many players are on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] right now?
The live score is 0 players on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS], out of 75 slots. Seven days back: an average of 2 players, a peak of 11. The busiest point in the last 48 hours was 09:00 UTC, averaging 6 players.
How to join
How do I join [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
In the Rust console (F1) enter client.connect 46.174.54.159:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you. You can find it at https://rtsrv.gamestores.app/.