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Testing Server PT

Offline EU 46.4.97.45:28025 checked 1d ago

monthly wipes moddedcarbonpve

Stats

Players
0/ 1
0% full
Slots
1open
1 max players
7-day avg
0
7-day average · peak –
FPS
10
server frames a second, the latest hour; the bar fills at 60
Uptime
2h 26m
since its last restart; the bar fills at a day
Rank
#15,358
top 69% · #2570 in EU
Last wipe · new game
27d ago
monthly schedule
Next wipe · continue?
7d 16h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123405:0006:0007:0008:00

Hourly average and peak, UTC.

Server performance

02.557.51005:0006:0007:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

3.9 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

7d 16h
Thu 5 Nov, 19:00 UTC
FW
35d 16h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Sun 4 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 01:34 UTC25d ago 1 – running 0
Wed 30 Sep, 04:38 UTC28d ago 2 held half 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
1[PvE]Тульский|Русский|Classic+Ивенты
EU · groups of 8+ · monthly · 35 on average
6 / 200
[PvE] Relic Europe | No Killing | No Raiding | No Decay
EU · groups of 30+ · monthly · 31 on average
6 / 200
[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events
EU · groups of 15+ · monthly · 30 on average
6 / 140
[EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack |
EU · groups of 8+ · monthly · 26 on average
2 / 150
Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
EU · no group limit · 1x · monthly · 25 on average
22 / 100
Фармер[FULL PVE-НОВИЧОК-РЕЙД БАЗЫ]
EU · groups of 8+ · monthly · 17 on average
3 / 75

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on Testing Server PT?

The game generates a procedural map for Testing Server PT: size 4,250, seed 581740253. From this page RustMaps displays it, since the same size and seed always give the same map.

What are the rules and settings on Testing Server PT?

No gather rate appears in the name of Testing Server PT. Up to 8 players per group, which is the game's default. pve is the mode, no player-versus-player combat. Plugins or settings change the game, and the browser files it under Modded. Carbon plugins are running. VAC is on, Valve's anti-cheat.

Reset times

What is the wipe schedule on Testing Server PT?

Wipes on Testing Server PT come once a month, with the force wipe and no other. On Thursday 5 November at 19:00 UTC the force wipe arrives, and that is its next wipe, as it is for every Rust server. The world it runs now dates from 27 days 9 hours. Monthly wipes are what the tags promise.

What happens on Testing Server PT when wipe day arrives?

The average peak across its recent wipes is 2 players. 14 hours after the latest wipe, the crowd was at its highest. 100% of its recent wipes held more than half the peak all the way to the next wipe.

Tags

What do the server tags on Testing Server PT mean?

Read by the game's server browser, gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^m (Monthly): This server follows a monthly schedule, wiping with Facepunch's force wipe; ^p (PvE): No fighting between players: the danger comes from the world; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): This server uses Carbon for plugins; EU (Europe): Europe is the region it appears under in the server browser are listed under Testing Server PT. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include Testing Server PT?

These Rust Leaderboard lists count Testing Server PT among them: Best EU Rust servers, Best modded Rust servers and Rust PvE servers leaderboard. You can find it through these server list filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Server details

Which Rust version is Testing Server PT running?

The build behind Testing Server PT: Rust network protocol 2635 and build 168909 on Linux. Matching the protocol is what joining needs; Steam handles the update.

Is Testing Server PT up right now, and how steady is it?

Player one, Testing Server PT is offline as you read this, last spotted 42 hours ago. The uptime figure puts the last restart at roughly 2 hours ago. It was up 2% of the time over the last 7 full days: 4 of 168 hours on. 17 September 2026 is when Rust Leaderboard first logged it.

How well does Testing Server PT perform?

The 48-hour average is 10 server fps; the floor was 10. Up to 157,705 entities were in play, buildings and deployables among them. The top memory figure was 3,861 MB. Players feel lag when fps drops and the entity count keeps climbing.

Where in the world is Testing Server PT hosted?

In Europe, says Testing Server PT, with a EU tag. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 46.4.97.45:28025.

Population

Where does Testing Server PT sit on the leaderboard?

Player hours over seven days give Testing Server PT #15,358 worldwide, #2,570 in Europe, and the top 69% of ranked servers.

How many players are on Testing Server PT right now?

Testing Server PT is offline at the moment; the last sighting was 42 hours ago. A seven-day average of 0 players is the score here.

Connect

How do I join Testing Server PT?

Type client.connect 46.4.97.45:28025 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. You can find it at https://your-site.com/.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,^z,^y,^m,EU,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp1
Max players It holds 1 slots.
ts8
Group limit Team size is capped at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; a different version cannot connect.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly This server follows a monthly schedule, wiping with Facepunch's force wipe.

Gameplay

^p
PvE No fighting between players: the danger comes from the world.

Mods and access

^z
Modded Modded listing: settings or plugins change how it plays.
^y
Carbon This server uses Carbon for plugins.

Region

EU
Europe Europe is the region it appears under in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.