Evil_Test
Offline 46.41.70.121:28015 checked 8d ago
Stats
- Players
- 0/ 100
- 0% full
- Slots
- 100open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,409
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 21:08 UTC8d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Evil_Test?
The game generates a procedural map for Evil_Test: size 5,250, seed 1337. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on Evil_Test?
Evil_Test says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. survival is the mode, gather, build and raid in the standard game. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.
Wipe days
What is the wipe schedule on Evil_Test?
Wipes on Evil_Test come once a month, with the force wipe and no other. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the same date every Rust server wipes. This world has been running since 8 days 11 hours. A wipe once a month is set out in its tags.
What happens on Evil_Test when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd was at its highest.
Tags
What do the server tags on Evil_Test mean?
gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set; ^m (Monthly): Facepunch's force wipe sets the monthly wipe here; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays are the tags Evil_Test publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Evil_Test?
Best modded Rust servers are the Rust Leaderboard lists that include Evil_Test. You can find it through these server list filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server details
Which Rust version is Evil_Test on?
The build behind Evil_Test: Rust network protocol 2634 and build 167781 on Windows. Matching the protocol is what joining needs; Steam handles the update.
Is Evil_Test online right now, and how steady has it been?
Evil_Test is down this moment; the last signal came 8 days 9 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. The first record Rust Leaderboard has of it is 20 October 2026.
Where in the world is Evil_Test hosted?
No region is published by Evil_Test. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 46.41.70.121:28015.
The crowd
Where does Evil_Test sit on the leaderboard?
Player hours over seven days put Evil_Test at #15,409, among the top 69% of ranked servers.
How many players are on Evil_Test right now?
Right now Evil_Test is not online, and its last appearance was 8 days 9 hours ago.
Connect
How do I join Evil_Test?
In the Rust console (F1) enter client.connect 46.41.70.121:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.