1UP
11887servers on
Hi-score
99467players now
2UP
406fresh wipes · 3h
Player select Ready

[AU] RustWars: WWII in Rust (In Development)

Online OC 51.161.198.101:28005 checked 9m ago

weekly wipes moddedoxide

Stats

Players
0/ 50
0% full
Slots
50open
50 max players
7-day avg
0
7-day average · peak –
FPS
5
server frames a second, the latest hour; the bar fills at 60
Uptime
22h 00m
since its last restart; the bar fills at a day
Rank
#15,327
top 69% · #176 in OC
Last wipe · new game
10d ago
weekly schedule
Next wipe · continue?
3d 16h
Mon 2 Nov, 09:15 UTC

Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

0246818:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers, top 82% in OC. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Monday 2 November, 09:15 UTC, in 3d 16h. Weekly: 7 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
0 / 50
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP
groups of 30+ · weekly · 70 on average
143 / 250
Nuclear Cargo/Oil Trainer
groups of 8+ · weekly · 1 on average
2 / 40
1 / 50
1192 / 1500
R2 - Aim training / Matchmaking / Facechecks - RU Main
EU · groups of 12+ · 219 on average
365 / 450

Quick answers

from the figures on this page

How it plays

Which map is loaded on [AU] RustWars: WWII in Rust (In Development)?

[AU] RustWars: WWII in Rust (In Development) runs a procedural map of size 1,250 with seed 1337, generated by the game. From this page RustMaps displays it, since the same size and seed always give the same map. Under map name it shows Custom Map.

What are the rules and settings on [AU] RustWars: WWII in Rust (In Development)?

No gather rate appears in the name of [AU] RustWars: WWII in Rust (In Development). Groups reach 40 players at most. It plays as minigames & battle royale, battle royale, parkour, Bedwars and arenas. Plugins or settings change the game, and the browser files it under Modded. Oxide plugins are running. Anti-cheat is on: VAC is enabled.

Reset times

What is the wipe schedule on [AU] RustWars: WWII in Rust (In Development)?

From weekly: 7 days after its last wipe comes the estimate for [AU] RustWars: WWII in Rust (In Development)'s next wipe. Monday 2 November at 09:15 UTC is the date its next wipe is due. The world it runs now dates from 10 days 7 hours. Its tags carry a wipe schedule of once a week.

Tag guide

What do the server tags on [AU] RustWars: WWII in Rust (In Development) mean?

The server browser reads these tags from [AU] RustWars: WWII in Rust (In Development): gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): The server has 50 slots; ts40 (Group limit): The team size limit is 40; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^w (Weekly): It wipes weekly; ^e (Minigames): Play minigames such as arenas, Bedwars and parkour; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays; OC (Oceania): Oceania is the region it appears under in the server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include [AU] RustWars: WWII in Rust (In Development)?

These Rust Leaderboard lists count [AU] RustWars: WWII in Rust (In Development) among them: Oceania Rust servers by player count and Best modded Rust servers. These filters on the server list bring it up: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Server facts

Which Rust version is [AU] RustWars: WWII in Rust (In Development) running?

Rust network protocol 2635 and build 168909 on Linux is what [AU] RustWars: WWII in Rust (In Development) runs. Matching the protocol is what joining needs; Steam handles the update.

Is [AU] RustWars: WWII in Rust (In Development) up right now, and how steady is it?

Right now the lights are on at [AU] RustWars: WWII in Rust (In Development). About 22 hours ago is when it last restarted, judged by the uptime it reports. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. The first record Rust Leaderboard has of it is 19 October 2026.

How well does [AU] RustWars: WWII in Rust (In Development) perform?

The 48-hour average is 5 server fps; the floor was 5. At its peak the world carried 128 entities: buildings, deployables and the rest. The top memory figure was 935 MB. A climbing entity count and low fps are the lag players actually notice.

Where in the world is [AU] RustWars: WWII in Rust (In Development) hosted?

Its OC tag places [AU] RustWars: WWII in Rust (In Development) in Oceania. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 51.161.198.101:28005.

The crowd

Where does [AU] RustWars: WWII in Rust (In Development) sit in the rankings?

Player hours over seven days give [AU] RustWars: WWII in Rust (In Development) #15,327 worldwide, #176 in Oceania, and the top 69% of ranked servers.

How many players are on [AU] RustWars: WWII in Rust (In Development) right now?

On [AU] RustWars: WWII in Rust (In Development), 0 players are in and 50 slots are on the board. Its average over the past week is 0 players.

Connect

How do I join [AU] RustWars: WWII in Rust (In Development)?

Type client.connect 51.161.198.101:28005 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. https://discord.com/invite/tW3Pap7fvu is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^e,OC,gmrust,cs168909,ts40,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players The server has 50 slots.
ts40
Group limit The team size limit is 40.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^w
Weekly It wipes weekly.

Gameplay

^e
Minigames Play minigames such as arenas, Bedwars and parkour.

Mods and access

^o
Oxide It runs Oxide (uMod), a framework for plugins.
^z
Modded Modded listing: settings or plugins change how it plays.

Region

OC
Oceania Oceania is the region it appears under in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.