[AU] RustWars: WWII in Rust (In Development)
Online OC 51.161.198.101:28005 checked 9m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 5
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 22h 00m
- since its last restart; the bar fills at a day
- Rank
- #15,327
- top 69% · #176 in OC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 2 November, 09:15 UTC, in 3d 16h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on [AU] RustWars: WWII in Rust (In Development)?
[AU] RustWars: WWII in Rust (In Development) runs a procedural map of size 1,250 with seed 1337, generated by the game. From this page RustMaps displays it, since the same size and seed always give the same map. Under map name it shows Custom Map.
What are the rules and settings on [AU] RustWars: WWII in Rust (In Development)?
No gather rate appears in the name of [AU] RustWars: WWII in Rust (In Development). Groups reach 40 players at most. It plays as minigames & battle royale, battle royale, parkour, Bedwars and arenas. Plugins or settings change the game, and the browser files it under Modded. Oxide plugins are running. Anti-cheat is on: VAC is enabled.
Reset times
What is the wipe schedule on [AU] RustWars: WWII in Rust (In Development)?
From weekly: 7 days after its last wipe comes the estimate for [AU] RustWars: WWII in Rust (In Development)'s next wipe. Monday 2 November at 09:15 UTC is the date its next wipe is due. The world it runs now dates from 10 days 7 hours. Its tags carry a wipe schedule of once a week.
Tag guide
What do the server tags on [AU] RustWars: WWII in Rust (In Development) mean?
The server browser reads these tags from [AU] RustWars: WWII in Rust (In Development): gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): The server has 50 slots; ts40 (Group limit): The team size limit is 40; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^w (Weekly): It wipes weekly; ^e (Minigames): Play minigames such as arenas, Bedwars and parkour; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays; OC (Oceania): Oceania is the region it appears under in the server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include [AU] RustWars: WWII in Rust (In Development)?
These Rust Leaderboard lists count [AU] RustWars: WWII in Rust (In Development) among them: Oceania Rust servers by player count and Best modded Rust servers. These filters on the server list bring it up: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Server facts
Which Rust version is [AU] RustWars: WWII in Rust (In Development) running?
Rust network protocol 2635 and build 168909 on Linux is what [AU] RustWars: WWII in Rust (In Development) runs. Matching the protocol is what joining needs; Steam handles the update.
Is [AU] RustWars: WWII in Rust (In Development) up right now, and how steady is it?
Right now the lights are on at [AU] RustWars: WWII in Rust (In Development). About 22 hours ago is when it last restarted, judged by the uptime it reports. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. The first record Rust Leaderboard has of it is 19 October 2026.
How well does [AU] RustWars: WWII in Rust (In Development) perform?
The 48-hour average is 5 server fps; the floor was 5. At its peak the world carried 128 entities: buildings, deployables and the rest. The top memory figure was 935 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is [AU] RustWars: WWII in Rust (In Development) hosted?
Its OC tag places [AU] RustWars: WWII in Rust (In Development) in Oceania. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 51.161.198.101:28005.
The crowd
Where does [AU] RustWars: WWII in Rust (In Development) sit in the rankings?
Player hours over seven days give [AU] RustWars: WWII in Rust (In Development) #15,327 worldwide, #176 in Oceania, and the top 69% of ranked servers.
How many players are on [AU] RustWars: WWII in Rust (In Development) right now?
On [AU] RustWars: WWII in Rust (In Development), 0 players are in and 50 slots are on the board. Its average over the past week is 0 players.
Connect
How do I join [AU] RustWars: WWII in Rust (In Development)?
Type client.connect 51.161.198.101:28005 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. https://discord.com/invite/tW3Pap7fvu is its website.
