[SEA]128Hz|phrinj|PVP/RP|Vanilla+
Online NA · us2 51.81.167.73:28015 checked 8m ago
Stats
- Players
- 1/ 100
- 1% full
- Slots
- 99open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 1000
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1h 36m
- since its last restart; the bar fills at a day
- Rank
- #11,443
- top 51% · #1343 in NA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers, top 72% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
Size 4,500 and seed 94560357 define the game-generated procedural map on [SEA]128Hz|phrinj|PVP/RP|Vanilla+. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
No gather rate appears in the name of [SEA]128Hz|phrinj|PVP/RP|Vanilla+. 8 players is the group cap, unchanged from the game's default. survival is the mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Carbon. Anti-cheat is on: VAC is enabled.
Reset times
What is the wipe schedule on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
From the force wipe comes the estimate for [SEA]128Hz|phrinj|PVP/RP|Vanilla+'s next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the same date every Rust server wipes. 11 days 5 hours is how long the current world has been up. Monthly wipes are what the tags promise.
Tags
Who is behind [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
No other server we track uses the phrinj.com hostname that [SEA]128Hz|phrinj|PVP/RP|Vanilla+ publishes.
What do the server tags on [SEA]128Hz|phrinj|PVP/RP|Vanilla+ mean?
gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $rus2 (Region code): Region code: us2; ^m (Monthly): It wipes monthly, alongside the force wipe from Facepunch; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): It runs Carbon, a framework for plugins; NA (North America): The server browser lists it under North America are the tags [SEA]128Hz|phrinj|PVP/RP|Vanilla+ publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
Best modded Rust servers and Best US Rust servers are the Rust Leaderboard lists that include [SEA]128Hz|phrinj|PVP/RP|Vanilla+. You can find it through these server list filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
About the server
Which Rust version is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ running?
Rust network protocol 2635 and build 168909 on Linux is the version [SEA]128Hz|phrinj|PVP/RP|Vanilla+ runs. Matching the protocol is what joining needs; Steam handles the update.
Is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ online right now, and how steady has it been?
Right now the lights are on at [SEA]128Hz|phrinj|PVP/RP|Vanilla+. About 1 hours ago is when it last restarted, judged by the uptime it reports. The last 3 full days saw it online for 63 of 72 hours, 88% of the time. Rust Leaderboard logged it for the first time on 25 October 2026.
How well does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ perform?
Averaged over the last 48 hours, server fps was 998, with a low of 988. Buildings, deployables and all the rest of the world took the entity count as high as 120,808. The top memory figure was 4,755 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ hosted?
[SEA]128Hz|phrinj|PVP/RP|Vanilla+ is listed in North America under its NA tag, with us2 as the region code. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 51.81.167.73:28015.
Player count
Where does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ sit in the rankings?
Player hours over seven days give [SEA]128Hz|phrinj|PVP/RP|Vanilla+ #11,443 worldwide, #1,343 in North America, and the top 51% of ranked servers.
How many players are on [SEA]128Hz|phrinj|PVP/RP|Vanilla+ right now?
The live score is 1 players on [SEA]128Hz|phrinj|PVP/RP|Vanilla+, out of 100 slots. Seven days back: an average of 0 players, a peak of 1. Peak activity over the last 48 hours came at 01:00 UTC, with an average of 1 players.
Getting in
How do I join [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
Type client.connect 51.81.167.73:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. Head to https://www.youtube.com/@phrinj?cbrd=1&ucbcb=1 for its website.
