4Netplayers MrWolfCommunity
Offline 51.89.172.53:27200 checked 18h ago
Stats
- Players
- 1/ 10
- 10% full
- Slots
- 9open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 30
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1d 11h
- since its last restart; the bar fills at a day
- Rank
- #12,231
- top 55%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 36 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 03:26 UTC2d ago | 2 | – | running | 0 |
| Tue 6 Oct, 13:18 UTC21d ago | 2 | halved by day 10 | 19.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on 4Netplayers MrWolfCommunity?
Size 3,750 and seed 1173896604 define the game-generated procedural map on 4Netplayers MrWolfCommunity. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on 4Netplayers MrWolfCommunity?
The name of 4Netplayers MrWolfCommunity carries no gather rate. Up to 8 players per group, which is the game's default. It plays as survival, the usual game, with gathering, building and raiding. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. Oxide plugins are running. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on 4Netplayers MrWolfCommunity?
Once a month 4Netplayers MrWolfCommunity wipes, and the force wipe is the occasion. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the same date every Rust server wipes. The world it runs now dates from 2 days 7 hours. A wipe once a month is set out in its tags.
What happens on 4Netplayers MrWolfCommunity when wipe day arrives?
At their busiest, its recent wipes averaged 2 players. 36 hours after the latest wipe, the crowd was at its highest. The crowd kept above half its peak to the next wipe in 0% of recent wipes. The wipes that did not hold saw the count dip below half by day 10.
Tags
What do the server tags on 4Netplayers MrWolfCommunity mean?
The server browser reads these tags from 4Netplayers MrWolfCommunity: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe sets the monthly wipe here; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include 4Netplayers MrWolfCommunity?
These Rust Leaderboard lists count 4Netplayers MrWolfCommunity among them: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
About the server
Which Rust version is 4Netplayers MrWolfCommunity on?
Rust network protocol 2635 and build 168909 on Linux is the version 4Netplayers MrWolfCommunity runs. Steam updates your game so it sits on the same protocol needed to join.
Is 4Netplayers MrWolfCommunity up right now, and how steady is it?
Player one, 4Netplayers MrWolfCommunity is offline as you read this, last spotted 18 hours ago. The uptime figure puts the last restart at roughly 35 hours ago. It was up 86% of the time over the last 7 full days: 144 of 168 hours on. The first record Rust Leaderboard has of it is 6 October 2026.
How well does 4Netplayers MrWolfCommunity perform?
Averaged over the last 48 hours, server fps was 30, with a low of 29. Up to 83,300 entities were in play, buildings and deployables among them. It drew up to 3,174 MB of memory at its highest. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is 4Netplayers MrWolfCommunity hosted?
No region is published by 4Netplayers MrWolfCommunity. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. You will find it at 51.89.172.53:27200.
Player count
Where does 4Netplayers MrWolfCommunity sit on the leaderboard?
Player hours over seven days put 4Netplayers MrWolfCommunity at #12,231, among the top 55% of ranked servers.
How many players are on 4Netplayers MrWolfCommunity right now?
No connection to 4Netplayers MrWolfCommunity: it is offline now, with the last check 18 hours ago. Seven days back: an average of 0 players, a peak of 2. Peak activity over the last 48 hours came at 16:00 UTC, with an average of 1 players.
Getting in
How do I join 4Netplayers MrWolfCommunity?
In the Rust console (F1) enter client.connect 51.89.172.53:27200. Launch Rust from this page instead and it opens the game through Steam and joins for you.