Todd's Testing Ground
Online EU 54.38.78.147:28015 checked 10m ago
Stats
- Players
- 0/ 20
- 0% full
- Slots
- 20open
- 20 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 79
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1h 05m
- since its last restart; the bar fills at a day
- Rank
- #7,571
- top 34% · #2049 in EU
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 19:04 UTC2h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Todd's Testing Ground?
The game generates a procedural map for Todd's Testing Ground: size 4,500, seed 1337. Look at it on RustMaps from this page: identical size and seed give an identical map. Under map name it shows Custom Map.
What are the rules and settings on Todd's Testing Ground?
Todd's Testing Ground says nothing in its name about a gather rate. The game's default applies: groups of 8 players at most. survival is the mode, the usual game, with gathering, building and raiding. Players may raid and fight each other. Under Modded in the server browser, because plugins or settings modify play. It runs plugins: Carbon. VAC is on, Valve's anti-cheat.
Reset times
What is the wipe schedule on Todd's Testing Ground?
Todd's Testing Ground has too few wipes on record to show a rhythm yet. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 2 hours.
Tags
What do the server tags on Todd's Testing Ground mean?
The server browser reads these tags from Todd's Testing Ground: gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): It holds 20 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): It runs game build 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): It runs Carbon, a framework for plugins; EU (Europe): The server browser lists it under Europe. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Todd's Testing Ground?
Todd's Testing Ground appears on the following Rust Leaderboard lists: Best EU Rust servers and Best modded Rust servers. You can find it through these server list filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
About the server
Which Rust version is Todd's Testing Ground running?
The build behind Todd's Testing Ground: Rust network protocol 2635 and build 168909 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Todd's Testing Ground up right now, and how steady is it?
Player one, Todd's Testing Ground is online as you read this. The uptime figure puts the last restart at roughly 1 hours ago. The last 7 full days saw it online for 86 of 168 hours, 51% of the time. Rust Leaderboard logged it for the first time on 12 October 2026.
How well does Todd's Testing Ground perform?
Averaged over the last 48 hours, server fps was 43, with a low of 11. At its peak the world carried 116,218 entities: buildings, deployables and the rest. Memory use peaked at 4,451 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Todd's Testing Ground hosted?
Its EU tag places Todd's Testing Ground in Europe. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 54.38.78.147:28015.
Player count
Where does Todd's Testing Ground sit in the rankings?
Player hours over seven days give Todd's Testing Ground #7,571 worldwide, #2,049 in Europe, and the top 34% of ranked servers.
How many players are on Todd's Testing Ground right now?
On Todd's Testing Ground, 0 players are in and 20 slots are on the board. Its average over the past week is 0 players, peaking at 1. Peak activity over the last 48 hours came at 07:00 UTC, with an average of 1 players.
Getting in
How do I join Todd's Testing Ground?
In the Rust console (F1) enter client.connect 54.38.78.147:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.
