Funne Duckdo
Online NA 66.51.96.75:28005 checked 7m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 5
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 12h 01m
- since its last restart; the bar fills at a day
- Rank
- #15,269
- top 68% · #1495 in NA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW28d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Funne Duckdo?
The game generates a procedural map for Funne Duckdo: size 3,500, seed 471471404. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on Funne Duckdo?
Funne Duckdo says nothing in its name about a gather rate. Up to 8 players per group, which is the game's default. gather, build and raid in the standard game: that is survival. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. Oxide plugins are running. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on Funne Duckdo?
The force wipe is the only wipe Funne Duckdo takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the same date every Rust server wipes. This world has been running since 28 days 2 hours. Monthly wipes are what the tags promise.
What happens on Funne Duckdo when wipe day arrives?
Its recent wipes drew an average of 1 players at peak. The crowd on the latest wipe topped out 6 hours in.
Lists and filters
What do the server tags on Funne Duckdo mean?
The server browser reads these tags from Funne Duckdo: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly wipe here; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings; NA (North America): In the server browser it sits under North America. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Funne Duckdo?
Best modded Rust servers and Best US Rust servers are the Rust Leaderboard lists that include Funne Duckdo. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
About the server
Which Rust version is Funne Duckdo running?
Rust network protocol 2635 and build 168909 on Linux is what Funne Duckdo runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Funne Duckdo online right now, and how steady has it been?
Player one, Funne Duckdo is online as you read this. The uptime figure puts the last restart at roughly 12 hours ago. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. The first record Rust Leaderboard has of it is 13 September 2026.
How well does Funne Duckdo perform?
The 48-hour average is 5 server fps; the floor was 5. At its peak the world carried 65,637 entities: buildings, deployables and the rest. It drew up to 2,085 MB of memory at its highest. What reads as lag to players: fps falling and entities piling up.
Where in the world is Funne Duckdo hosted?
The NA tag on Funne Duckdo puts it in North America. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 66.51.96.75:28005.
Player count
Where does Funne Duckdo sit in the rankings?
Seven-day player hours rank Funne Duckdo at #15,269 overall, #1,495 in North America, and inside the top 68% of all ranked servers.
How many players are on Funne Duckdo right now?
0 players fill 50 slots on Funne Duckdo right now. Over seven days, players averaged 0.
How to join
How do I join Funne Duckdo?
Type client.connect 66.51.96.75:28005 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.